Kosmic Cove

EP 24-Trapped with Terror: Surviving a Killer Escape Room Adventure

Hosted by: Revernze, Feral Hysteria, Gruddy Reprisal and YayoFYB Episode 24

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What if you found yourself trapped in a forest with infamous killers like Chucky, Jason, and Jeepers Creepers closing in on you? Welcome to our spine-chilling D&D-inspired escape room adventure with a horror twist, where the clock is ticking, and survival depends on strategy, teamwork, and the roll of a dice. REvernZe as Dungeon Master, will guide you through a 90-minute thrill ride, complete with a fear meter that adds a layer of suspense as our characters face random encounters every 15 minutes.

Join us as we explore the mechanics of this RPG-inspired escape room strategy game. We'll introduce you to our resourceful survivors—Static, Gui Lamont, and Damu—each equipped with unique skills and backstories that add depth to their daunting journey. Transcending from a Ouija board session gone awry to a dark and ominous forest, our characters must overcome their fears and devise clever strategies to outwit the notorious killers lurking in the shadows. You'll learn about each character's motivations and vulnerabilities, and how their personal traits influence the story's outcome.

In this intense narrative, tensions run high as our characters grapple with leadership challenges, paranoia, and skepticism. Armed with just a flashlight, lockpicks, and a broken tree branch, they must navigate the dense fog and evade their relentless pursuers. As chaos ensues and fear mounts, our group strives to maintain their determination and humor amidst the horror, crafting a plan to survive against overwhelming odds. Tune in for a compelling blend of suspense and laughter that will keep you on the edge of your seat, eager to find out if they make it through the night.

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Speaker 1:

Oh.

Speaker 2:

You think darkness is your ally. You merely adopted the dark.

Speaker 4:

I was born in it molded by it. Yo, yo yo, welcome to the Cove today. So today's episode we're going to do a D&D-inspired serial killer slash.

Speaker 2:

It's an escape room, right, escape room. That's what it is. No, escape the killer. Escape the killer, excuse me, Escape the killer, yeah, yeah.

Speaker 4:

So, and we're going to be relying on dice rolls, okay, yeah, yeah. That's right 20-sided dice. So we're going to see if, I guess, the luck is in our corner today.

Speaker 5:

That's right. So there's going to be a little bit of special rules, there's a little backstory to it and everything. Each individual survivor, for example, is going to be feral gruddy yayo. So each character is going to have. It's all going to be in one universe. I'm going to give you all the backstory and everything shortly.

Speaker 3:

I will be the dungeon master, the strings, making sure we're plotting this whole week, telling me all week bro, you gotta cook it up, bro, you got to no capsules there was.

Speaker 5:

There's gonna be like special things, that's gonna happen, all right. So we're gonna have three killers, obviously, and each killer isn't specified for each person. So you pick chucky. Chucky isn't specified for each person, so you pick Chucky. Chucky isn't just going to come after you. Oh, but he can come after anybody, oh shit.

Speaker 5:

You pick Jeepers, creepers, he's not just going to go after you and you pick Jason, but you bold for that one, bro, but he's not just going to come after you, bro. And so, to make it interesting, y'all going to have a 90 minute timer. Each character is going to have their attributes, their skills and your weaknesses. And to make things interesting, I made it to where there's a fear meter in this game. So the more often or higher your fear meter goes, the more prone your character is to act out. Like, for example, if your fear meter hits like a hundred, your character would either freeze he'll do something irrational, like run when you're just trying to like stay quiet and everything or he'll he'll just make a stupid decision, like something that's not beneficial to the group or whatever. I'm gonna add, like random encounters. So every 15 minutes something random is gonna happen.

Speaker 5:

so like for example, y'all can be in the building and I'm gonna set my timer on my phone and after 15 minutes I'm gonna tell it to do something random whether it be, y'all like in a room. Y'all know there's nobody around, but y'all open the door.

Speaker 5:

Boom, jason's right there all right, doesn't keep it moving right, just to keep it moving, to keep you on your toes and that way that shit's not stale, bro, and the way the dice rolls is going to work is you're going to have, like you're going to have five different dice rolls. You're going to have a critical success. That's a 20. You get like a critical success. You succeed beyond expectation. Not only does the action go perfectly, but you gain a bonus if, for example, finding a hidden item, avoiding all damage, making an extra turn.

Speaker 5:

Success roll is a roll that meets or exceeds the threshold. For example, you dodge an attack, solve a puzzle or escape a killer without injury. Partial success is when you roll three or fewer below the target. So say you need a 15 and you roll not a 15, like you roll like a 10 or some shit. You're going to get a partial success, but there's going to be a consequence behind the roll and then you got a failure which is below three of the target. So if you it to 15 and you get like 11, that's a failure, get hurt, you're not, you're not going to be able to complete your action, and then you got the critical failure. So if you roll a one, that shit's just not going to work out for you, bro, like extra punishment or something like the killer could catch you a trap okay like a bear trap.

Speaker 5:

Get your leg yeah that's how the dice rolls is going to work. But y'all going to roll physically, like physical dice me what y'all got. I'm going to implement it into the program. It's going to tell me what's going to go, how everything's going to work out. But before we start, I don't think I sent you your character sheet. I'm ready.

Speaker 4:

I thought you wanted us to read our backstories.

Speaker 5:

Yeah, y'all can read our backstories.

Speaker 4:

Go ahead and do my backstory, bro. My name is Static. A former soldier Saw an escape from a troubled path filled with violence and uncertainty. After retiring early due to worsening mental illness, he spent years trying to find peace. Unfortunately, his calm was shattered during a group Ouija board session with two friends. What was meant to be a fun and harmless experiment suddenly opened up a gateway to a nightmarish realm. Now he must rely on his own combat skills for survival, but his mind is reliable, as it once was Okay, okay, my mind is oh, did you say your age?

Speaker 2:

Oh, 30. You're 30? Okay, my dude was 69. Named Guy Lamont, my dude 69. Yeah, I heard it a week ago. Named Guy Lamont. He was once a renowned archaeologist and historian, known for his intellect and his ability to navigate ancient ruins and decipher puzzles. However, as he grew older, paranoia began to creep into his mind, haunting him with thoughts of betrayal and unseen dangers. Though Guy is past his prime physically, his keen mind remains sharp and he relies on his knowledge and problem-solving skills to stay ahead of any threat. I think the last part is just the same for everybody.

Speaker 5:

Because we're going to join. Y'all pretty much meet up at the end At the Ouija board right.

Speaker 2:

Who fucking Ouija boards?

Speaker 1:

Backstory. Damo has spent years on the road, a drifter with the past, that shroudeding mystery. He never stays in one place too long, always feeling as though he's been followed, sometimes by enemies, sometimes by his own thought. Skills In combat and survival, damo is used to make quick and instinctive decisions by deep distrust in others lead leads to work alone. Damn my phone, that sound like me right, it's a little crazy.

Speaker 2:

It's a little crazy, my dude senile right sound like a paranoid ass motherfucker.

Speaker 1:

Yeah, that's really me all right, so.

Speaker 2:

So what we do now, then what's the hold on?

Speaker 5:

is. There's also a little bit more to it so uh damu wasn't interested in the ouija board session, but static convinced him to join now stuck in the twisted nightmare. Damu's paranoia flares as he constantly watches it back. He can fight his way out of almost anything, but in this realm he's unsure who or what he can I thought everybody had it that's wow why I gotta be instigated. I thought everybody had that.

Speaker 4:

No, no, no yeah mine was different, it's like a little bit oh okay, that's wild why I got to be instigated with it.

Speaker 5:

I'm going to tell y'all this, I'm going to give y'all a few hints. Do y'all know your killer's weaknesses? Water, water, is it water?

Speaker 1:

Jason.

Speaker 5:

Oh, because he drowned, and then he's like-.

Speaker 4:

Yeah, yeah, yeah, yeah it is. Shit really Jeepie, creepy, really ain't got none bro.

Speaker 5:

Don't water this on this. Yours is kind of tough if you really wanted to get it, it's my gas. Yours sucks bro.

Speaker 4:

Bro. That's why, when I said that shit bro, because he can literally eat a body part what Jeepie Creepy do? He'll try to sense your fear, bro.

Speaker 5:

Yeah, I'm going to tell you what each one does real does, okay, okay, okay, I forgot, I have the stats for them too. But you have the worst role, you have the toughest killer and you have the most where the fuck is he at killer like you gotta watch out because he's gonna take on the blind dude.

Speaker 2:

That's crazy.

Speaker 5:

He's gonna he's gonna be shysty, bro, like he's gonna. All right, this is lord accurate killers, all right. So, chucky, you must figure out his traps. But before confronting him, you'll need to find his heart or special voodoo artifact to weaken him. Damn, I gave you a fucking hint, fuck it. I'm gonna give you a little hint to like how to get to him or whatever Jason. Jason's supernatural strength makes direct combat nearly impossible. Instead, you'll need to find a specific item to temporarily stop him from respawning. Do you want me to let you know, or do you want to wait and try and like add that into the game? Like okay, yours doesn't even have a fucking weakness.

Speaker 4:

Yeah, I picked the wrong one. I. When I fed him bro, I might say I should have picked a fucking human bro, because this fucking can fly bro. He has like unnatural strength, unnatural speed bro. He has weapons smell yeah, can fly bro. He has like unnatural strength, unnatural speed bro. He has weapons Smell bro, yeah, and he smell bro. That's why I said, damn, I picked the wrong one.

Speaker 5:

Jeepers creep. Nah, bro, it's perfect for your character. So he regenerates. So unless you find specific ritual items or weapons, fighting him is useless. You have to outsmart him by recognizing the signs of his attacks okay, should have been paranoid staying together offers more advantages, as players can support each other during intense encounters.

Speaker 5:

Being alone makes it harder to survive, increasing the difficulty of actions. For example, team boost when in a group you can assist each other with skill checks like dice rolls. If one player struggles, another player can assist, giving them a re-roll or lowering the dice threshold for the action. So say, jason swings his machete, one of y'all grab his arm but he's still strong so he can break free. But if somebody else grabs the arm with y'all, then y'all can make it to where y'all can disarm him. Kind of deal to buy yourself some time or something. Splitting up and I will add this into the game, I'm gonna make y'all split up for at least a little bit. If you and your group decide to split up, it drastically increases danger for the individual. Making dice rolls harder, killers target solo players more aggressively and environmental hazards are more frequent. So keep that in mind. I'm gonna give you all the objectives Multi-step escape. Escape isn't just about reaching a single point. You and your team will need to find tools, search for keys, weapons, maps, equipment scattered throughout the environment.

Speaker 2:

That is indeed.

Speaker 5:

Inside hidden rooms buried underneath debris carried by dead NPCs, puzzles. Certain paths like doors, gates, underground tunnels are blocked by puzzles or traps that require solving to proceed Repair vehicles, open portals. Unlike safe zones, safe zones are harder for killers to reach but require overcoming obstacles or traps. They provide a brief safe haven for y'all but the killers. It lures the killers, killers to that spot, so kind of like live for day. You get in that safe zone, then all the zombies come, but y'all.

Speaker 5:

they can't get y'all, but they know where you're at all right the traps are meant to slow y'all down from escaping, forcing y'all to make quick decisions under pressure. For example, collapsing floors, booby, trap doors, jeepers, creepers, markings, areas marked by Jeepers, creepers signal danger. If you don't recognize them or make a poor decision, you might find yourself directly in his line of attack. Y'all got any questions, or anything?

Speaker 4:

I just think this is pretty cool, man, just because a lot of games like Rolling for Initiative and stuff like that. I know there's no guy, but it's kind of like it Like that. D&d, yeah, D&D.

Speaker 2:

I really like this setup though I like this, I ain't going to hold you, man. I only play D&D one all the time. I ain't.

Speaker 4:

The only time I played it was on Boda's Gate. That's it, that wasn't truly.

Speaker 1:

D&D, oh, okay.

Speaker 4:

Yeah, so I'm more of a I feel like I'm more of a support character, bro. Okay, I feel like I'm going to have to be with somebody, so we're going to see what the Dungeon Master has in store for us.

Speaker 1:

I'm ready. And what's going to be in the roll of the dice, bro, we're going to see, that's what we're going to come down to.

Speaker 5:

Fellas, don't fail me now god damn, I'm also going to set an hour 30 minute timer. I'll stop the timer as y'all, as we read stuff all right, that's fine like y'all making decisions, I'm gonna keep the timer running. If y'all don't escape within 90 minutes, y'all instantly killed, bro. So just add a little bit of flair. I will also have my timer for the random encounters that you're gonna have yeah, I would say what engine you using for all this, bro uh chat gbt chat, gbt, y'all hear that.

Speaker 4:

So if y'all want to start your own little yeah, your own little adventure, go ahead, so I'll wait for this all right, y'all ready for the scene.

Speaker 5:

Why you? Imagination that's right, bro.

Speaker 1:

That's what you need look like the way he held the dice bro like he did like that.

Speaker 4:

He said come on, bitch like uh farrer was the leader.

Speaker 5:

Right Ferrer was the leader of the group.

Speaker 1:

No, no, we could do a roll for the. That's why I'm just getting Jeepers, creepers. We could do a roll for the.

Speaker 5:

That's the way I put it on here, but I could change it. I would say we could do a roll for the leader.

Speaker 1:

Roll for leader. Roll for leader, let's do it.

Speaker 4:

One, two three. One two, three 18.

Speaker 2:

Nah, get another dark Bro, he picked that one up, that's the only different one that shit loaded. That shit loaded. Yeah, motherfucker, I should have got this one. He gonna hit 18s this whole game. Hey, yo, I hope so bro.

Speaker 4:

You don't need them, bro. I need them Die. Which one of y'all gonna trip in the dark? And they got a role for us all, right bro 40, oh shit 30 god damn it bro.

Speaker 1:

All right, it cuz the youngest with the turbo motherfucking Cheapest creepers, goddamn.

Speaker 5:

Y'all got paranoia, if I'm not mistaken. Yeah, I'm oh.

Speaker 1:

I already paid paranoia?

Speaker 5:

Yeah, I think that was like.

Speaker 4:

Oh fuck.

Speaker 5:

But just keep in mind, like I said just, I'm going to let y'all know what your fear meter is at. But if y'all want to write it down as we progress, Like just be, like feel me oh yeah, I don't need this day phone. No, you can keep it up though. Just to let me know like how good was your uh. That way I can add it into your dice rolls and stuff. The night had begun innocently enough. Damn my phone.

Speaker 1:

You sound like me.

Speaker 5:

Static. Gwilymont and Damu sat in a dimly lit living the center of a dusty table. They had gathered for a bit of thrill-seeking. Guided by curiosity, static, the boldest of the group, had pulled up a Ouija board he brought to the pawn shop earlier that day. Gwee was intrigued by its historical significance. Damu, ever skeptical and distrustful, joined in reluctantly, Only for lack of better things to do that year.

Speaker 5:

As the group's hand hovered over the planchette, the candle's flame flickered violently. Static asked the first question a joking inquiry to any spirits present. Gooey joined in with academic curiosity, while Damu, half amused and half irritated, kept one eye on the door. But then everything shifted. The planchette began moving erratically, as if guided by invisible hands. Static tried to control it, but it flew from letter to letter, spelling out words none of them could understand. A sudden, blinding flash of light engulfed the room. The air grew cold and nauseating dizziness swept over them. When they opened their eyes, the familiar living room was gone. They found themselves standing in the clearing, surrounded by dense, foreboding woods. The sky was unnaturally dark, with no visible stars, and the moon was barely. I might get this thing to read it for me, bro.

Speaker 5:

Oh, this shit rough when you trying to read right there about to listen, ain't it? I know, bro, it is Especially with the words they use, bro, I'm good with it, but it's like damn Anxiety For real, hit you real quick. I think I can get it to do it. It should be like that.

Speaker 2:

I swear to.

Speaker 1:

God bro, I'm like damn. These motherfuckers think I'm retarded. They can't read.

Speaker 2:

My head ring like floor, my head ring like Floyd. That shit setting the mood though, bro.

Speaker 4:

That shit pretty cool bro.

Speaker 1:

And it's chilly in here too. That's crazy. I never wear hoodies.

Speaker 4:

It's always chilly down here, bro, I swear bro.

Speaker 5:

All right, I'm going to just keep reading it. I thought I could do it, but it's not working. In the distance, sinister noises reach their ears A faint giggle, high-pitched and menacing echo through the woods, unmistakably Chucky's Heavy, deliberate footsteps follow, hinting at the slow but relentless presence of Jason, and finally a shrill, animalistic screech tore through the air, marking the arrival of Jeepers Creek, his wings flapping, honestly evolved. There were killers out there hunting. They knew the group's presence and time was already ticking. So the objective is to escape the realm by either finding a hidden exit, repairing a vehicle or opening a supernatural portal.

Speaker 5:

Your secondary goal is to survive the killer's relentless pursuit. You can attempt to kill them, though this will require finding specific weapons or items tied to their weaknesses. You have 90 minutes in real time before the killers become unstoppable and overwhelm you. All right. The environment the woods are thick, with trees that block most of the moonlight. There's an eerie mist that reduces visibility, making navigation detection challenging. It's silent, but the killers are lurking. Nearby you see a dark path leading deeper into the woods and an abandoned cabin off to your left and what appears to be a rusted vehicle, partially hidden under overgrown vines on the right. The air is still and the sense of danger is imminent.

Speaker 5:

All so the group dynamics. Static, you're determined to lead, but your mental state is fragile. Gui Limont, his sharp mind is trying to decipher clues, but his paranoia is starting to show Damu. Calm and alert, but his deep distrust of others makes cooperation uncertain. So the scene continues. Static tightens his grip on a broken tree, branch branch, ready to use it as a makeshift weapon. Gooey checks his pockets, hoping to find anything useful, but all he feels is a small flashlight and a so an old set of lockpicks. Damu, meanwhile, surveys the area with narrowed eyes, his intuition guiding him towards potential escape routes. Suddenly, a rustling sound comes from the bushes nearby, sending a cool chill down everyone's spine. What do you do next? So you could start off, since you're the leader. So what do you want to do? Reason we in this situation?

Speaker 4:

I'll say, let's jump let me roll for it. So you said uh, what was that? What was that saying again?

Speaker 5:

uh, y'all, y'all like chilling, looking around, I know the shit's in we prepping there's like fog on the ground everywhere and you know the the moonlight is hit by trees, so there's a real light right, uh yayo, he has like some uh set of old lockpicks you made like a broken branch, a switch, pretty much. I.

Speaker 2:

I got a flashlight too right.

Speaker 5:

No, no, no, no, no. Yeah, you do have a flashlight. Yeah, yeah.

Speaker 2:

You trying to scam me out of my auto.

Speaker 5:

Gotta make it a little challenging. And Dombo, he's just surveying the area.

Speaker 2:

He's just like focused, but y'all hear something in the bushes nearby.

Speaker 5:

So what do y'all want to do? Y'all can do literally anything. There's something in the bushes nearby, so what do?

Speaker 4:

y'all want to do, y'all can do literally anything. So my mindset right now is going through Static's mind. I try to keep up our stealth.

Speaker 1:

If you cut the light on in the middle of it.

Speaker 4:

it's going to make us a beacon, I would say. At the same time, the rattling could be just something, it just could be. You know what I'm saying, but I don't want it to be a trap and run us into a Okay, so any landmarks nearby or it's just shadowed.

Speaker 5:

It's just shadowed, fuck. I mean, you can survey the area, but you're going to have to roll for a survey.

Speaker 4:

I need to survey, bro. Okay For y'all.

Speaker 5:

But you can also get Damu to you.

Speaker 2:

Yeah, okay, so stay, or can he survey?

Speaker 5:

It's your turn, it's my turn, okay, yeah.

Speaker 4:

Survey with an assist from Damu Okay.

Speaker 5:

Bonus, that bonus Do you agree to assist or Because you have this trust in others?

Speaker 2:

Yeah, yeah.

Speaker 3:

I'm just trusting right now. That's up to you. I so that's up to you.

Speaker 4:

I'm thinking Do we got to roll for trust or with the initiative we?

Speaker 5:

can if y'all wanted to Like. If you roll high, you trust me. If you don't roll high, All right. We'll break it into 10 because it's 20 side dice roll.

Speaker 3:

Yeah.

Speaker 5:

So if you roll below, you don't trust, if you roll high, you do trust.

Speaker 1:

All right.

Speaker 5:

Damn, that was good bro, that was good bro, that was good.

Speaker 1:

His luck is up. He got 15 luck.

Speaker 4:

Are you ever dance with?

Speaker 2:

the devil in the pail hey yo, bro, that shit lit as hell.

Speaker 4:

It is lit bro.

Speaker 2:

You hear that shit in the woods. Shit, bro, it's getting me because I'm anxious, because I don't know when he's going to start reading.

Speaker 4:

Yeah, I know, I'm trying to pay attention to everything.

Speaker 2:

I already got the scene in my head for real.

Speaker 3:

I see it, I ain't hold you, bro.

Speaker 4:

That ain't a good feeling, man. Y'all got to understand, bro. I know y'all don't want to die, bro. Nah, man, look, I ain't going to hold you.

Speaker 1:

I'm sitting here thinking to my mind ask Damu, like damn.

Speaker 2:

I knew I should have stayed my eyes at home all right, I'm gonna start y'all 15 minute timer real quick.

Speaker 5:

Though static takes the lead, aided by damu, both characters attempt to survey the surroundings for potential danger clues or escape routes. Action static and damu working together to survey the area. Since damu has a navigation skill and static has peak shape, this increases your chance of succeeding slightly. However, the thick fog and looming darkness makes it challenging, so you'll need a 14 or higher on your d20 to spot useful information without alerting anyone hit the 18, again hit the 18, go ahead and roll your d10.

Speaker 2:

Hit the 18.

Speaker 3:

I sort of ah, fuck, we dance.

Speaker 5:

Ah, oh, fuck, what do we do?

Speaker 2:

We get stuff For her out of there. Bruh Ain't gonna see shit. I'm gone, bruh.

Speaker 4:

I'm throwing the light On y'all how the fuck I run that and then and then that who?

Speaker 1:

made this Motherfucker the time for you To have luck, you don't have luck.

Speaker 5:

Girl, I swear I ain't Trusted.

Speaker 4:

Well, jack, we gonna the time for you to have luck. You don't have luck, girl? I swear I ain't trusted none of y'all.

Speaker 5:

Well, chat, we're going to see what it does. That's right, bro. That's a bad one. Your mother got buzzer. Luck, bro.

Speaker 4:

Yeah, you get a witch. Call for that. That's a bad one.

Speaker 2:

I should name this Go ahead redo it Go ahead redo it Name him Jinx.

Speaker 1:

All I'm playing nothing on it.

Speaker 4:

I want to see what happens. All right, I'm about to say, if he had a lot of luck.

Speaker 2:

we probably could have jumped in and re-rolled Chill the fuck out I was joking, all right, oh shit.

Speaker 5:

Shit indeed, All right. As Static and Dom will attempt to quietly scan surroundings, their efforts are hindered by the thick fog and darkness. Static's night blindness oh for. God, you had night blindness, bro. Yeah, bro, you should have agreed to that. All right, I should have let y'all know each other's weakness, bro. I forgot.

Speaker 4:

Oh, we should have probably read it, bro, I didn't even think about that.

Speaker 2:

Oh see, I just remembered.

Speaker 4:

Like and the thing is like.

Speaker 5:

Y'all can share it, though, with each other, bro, because, like I said, I sent y'all your characteristics. I went as paranoia and claustrophobic I'm going to tell y'all what happens, though, because I got this timer going on Go ahead, bro.

Speaker 1:

Everybody know mine is paranoia and distrust.

Speaker 5:

As Static and Damu attempt to quietly scan the surroundings, their efforts are hindered by the thick fog and darkness. Static's night blindness makes it especially hard for him to make out details, while Damu, distracted by paranoia, keeps glancing over his shoulder. The two struggle to make sense of the shifting shadows, but suddenly a loud snap of a branch echoes from nearby brushes, likely caused likely caused by their own misstep. The noise breaks the eerie silence, drawn the attention of the killers to their location. The killers are now aware of your presence. Chucky, with the small size, is now lurking closer, ready to set traps. Jason's heavy footsteps start growing louder. His slow but relentless approach continuing Jeepers, creepers is still airborne, but you notice that his screeches are becoming sharper, suggesting he's circling closer. Despite failing to gain any useful information from surveying, you now know that remaining here could be dangerous. What do you do next?

Speaker 1:

I say run, fight or flight.

Speaker 5:

You're going to run solo or you're going to tell everybody to run?

Speaker 3:

Hey man.

Speaker 5:

Just remember if you separate that creep is going to see you running solo god damn.

Speaker 1:

So what are the options?

Speaker 5:

again, if you don't mind me asking no, you can do anything you want like literally anything you come up in your mind, you can do it. If you want to say I lay on the ground high, you could do that. If you want to uh push somebody, you can push anybody. If you want to scream, you can scream. If you want to uh like, if you want to just uh, if you, if the paranoia gets to you and you're like, like time, you know, I'm in a dream, I'm gonna kill myself and wake myself up, you can do that.

Speaker 4:

But you're gonna, if you do that.

Speaker 1:

Run and make traps.

Speaker 5:

You're going to try and run and set like an obstacle for him.

Speaker 3:

Yes.

Speaker 5:

Okay, do you run by yourself?

Speaker 1:

No, I'm going to run with.

Speaker 5:

Y'all agree to run with.

Speaker 1:

I'm running with a 69-year-old because he got knowledge.

Speaker 5:

So you're going to run with him? Yeah, I agree with him. You're going to tell them that you're going to run with him? Yeah, I agree with him, you're going to tell them that you're going to run, then, yeah, all right, follow suit. Yeah, that's what I'm following suit.

Speaker 4:

I got night bonds, bro. I ain't got no choice, nigga.

Speaker 5:

So y'all agree to run with him All right. Well, Grady, all right.

Speaker 1:

All this shit is all because of this motherfucker. I was like let's just trip him up.

Speaker 2:

Can we do two?

Speaker 1:

things.

Speaker 2:

Hog tie him up and leave him for him, because I was thinking this I got a flashlight. That is true, turn the flashlight on and I throw it. Yeah, y'all can do whatever. Yeah, bro, you want to do that?

Speaker 5:

So y'all take off running. Y'all agreed to take off running. You're leading, leading the charge as y'all running. I would put that you throw your light.

Speaker 3:

Your flashlight the opposite way.

Speaker 5:

I'm just letting y'all know. I know you're going to lose it. You don't want to get rid of it, not yet.

Speaker 3:

We do that, that's cool.

Speaker 1:

Still foggy outside.

Speaker 5:

Yeah.

Speaker 1:

Yeah, we're going to need a flashlight.

Speaker 5:

Wait, so you don't throw the flashlight, y'all just make obstacles.

Speaker 4:

Yeah, let me tell you my weaknesses, by the way, I got mental illness like PTSD, bro, and I got night blindness, you too young for PTSD.

Speaker 2:

I'm telling you, bro, too young for that so night blindness.

Speaker 1:

I feel like we should search. After we do this, we should search for some water. Try to survey again.

Speaker 2:

Yeah, survey again. That's that car that was in the bushes too. The thing could probably have something.

Speaker 1:

That is true too, but we don't want to spend so much time at the car. And then you got a lurker on top looking.

Speaker 5:

Yeah, yeah, all right, I'm going gonna start your timer again, all right? Well, I'm gonna stop it. I'm gonna let y'all know what's going on, then I'll start it. So you want me to roll? Uh, I don't know. I'm gonna tell you what's gonna happen real quick. So domo takes the lead, urging the group to sprint through the dense forest, using agility and stuff to put distance between themselves and approaching killers. As they run, they try to create makeshift obstacles, like overturning logs, pulling down down branches and tossing debris to slow down the pursuers. Action this is a combined agility and improvision check. Since Damu has strength and navigation skills, he can help clear the way, while static's peak shape boosts the group's speed. However, the thick fog and eerie terrain makes this a challenging maneuver. You'll need to roll a 16 or higher to successfully create effective obstacles without losing speed.

Speaker 5:

So you can do it, but if you don't roll at that or higher, um no, y'all just won't go as fast okay, y'all probably have a thing set up for them, but they're gonna be like right there as soon as y'all finish throwing stuff down, so go ahead and roll.

Speaker 3:

Six hand high God, I know y'all can't see it, but y'all hearing this, so he managed to do worse than I did.

Speaker 4:

The number two hero.

Speaker 2:

Look bro.

Speaker 4:

All our shit gonna rest on the old motherfucker. Because the shit wave going out. Now I'm about to die. We some bad time bitches.

Speaker 1:

The only thing I got you man, Because the shitway is going out now. I'm about to die.

Speaker 4:

We some about to kill myself.

Speaker 1:

The only thing we knocked over is a limb Limb and went down the street.

Speaker 5:

We'll throw rocks.

Speaker 2:

We'll throw rocks Shit. Just threw a couple of leaves up here, That'll stop

Speaker 5:

him All right, I'm going to put that Chirota 2 down bro. All right, I'm going to put that you rolled a two.

Speaker 1:

Damn bro, Shit far. You should fuck the shit out of this thong With a roll of two.

Speaker 5:

this is a critical failure. Here's how the scene plays out Damu, filled with adrenaline, rushes ahead, signaling Static and Gooey to follow him. He attempts to lead the group at a fast pace, knocking down branches and pushing over logs to create makeshift obstacles. However, the darkness and damu's rising paranoia makes his action sloppy and unfocused. Instead of slowing down the killers, damu's movement causes chaos, static trips over a fallen branch, losing his balance momentarily. Gui, already struggling with his claustrophobia in the thick woods, starts to panic as the narrow path closes in. The attempted obstacles only create noise, drawing the killers closer. Chucky is now visible in the underbrush, darting around and laughing maniacally. He's small, fast and closing in rapidly. So chucky's like y'all can hear that motherfucker yeah, I can see him just like god.

Speaker 2:

Oh, my name a good sight like old boy from demon slayer what's

Speaker 5:

that creepy ass laugh, I was gonna add that, bro, but I forgot to add the soundtrack for it because I was gonna add like a little. Uh, yeah, I'll do it in post, but have like jason, whenever he got close I was gonna add his little.

Speaker 1:

That was crazy these headphones yo, I know right. And then have jeepers, creepers like wings Jason. Whenever he got close I was going to add his little.

Speaker 5:

That was good, that was crazy. These headphones, yo, I know bro. And then have Jeepers Creepers. Like wings Jason, he gains ground, his heavy footsteps growing louder now crashing through the weakened barriers. Dominic tried to set up Jeepers Creepers. Sensing the commotion, dives low, gliding ominously above the group his piercing gaze locked on them, jesus.

Speaker 5:

This is horrible. Alright, your group's attempt to run has backfired. The killers are now much closer, increasing the risk of a direct encounter. Gooey's rising claustrophobia and static stumble may temporarily affect their ability to run or act effectively in the next moment. The group is now caught in a more dangerous position than before with the killers closing in from different angles.

Speaker 2:

What do you do next? All right, bro, you gotta agree, all right? So I'm gonna get the, I'm gonna turn on the flashlight and I'm gonna scan, because we haven't found no buildings or anything like that yet, right?

Speaker 5:

all right?

Speaker 2:

no, not yet all right I'm gonna use the flashlight and I'm gonna try to see if I can find a building so I can tell them to run in there, so we can try to take some cover.

Speaker 4:

I ought to ask that anyway, I don't know man, I might try to help that little short bastard behind me bro.

Speaker 2:

Hell, no, I might try to help. We're going to see, bro, we can find a building.

Speaker 5:

I forgot to tell you. Y'all can also ask me to let me know what y'all fear. Meter is at. Oh yeah, I thought it was going to go at 100, but it's out of 10.

Speaker 1:

Okay.

Speaker 5:

So your fear meter is at a 5 out of 10 right now. God damn, because you stumbled.

Speaker 5:

Yeah, it says static is feeling the strain thing. Static is feeling the strain after tripping and falling, failing to survey the area. His mental resilience is starting to waver slightly and his night blindness only amplifies the fear. He's still functional, but he's becoming more cautious. Consequence static's effectiveness in combat and strategic decision making begins to diminish if fear rises further. He risks random impulsions or panic driven actions. So so your character might just book it, might do something irrational. Yours is a 6 out of 10.

Speaker 3:

Gwilymont is a 6 out of 10.

Speaker 5:

You only do 4 more before you get full, that's not bad.

Speaker 2:

I feel like we about to survive right here. I feel it we got it bro.

Speaker 4:

We trusting you bro.

Speaker 5:

Gwily's claustrophobia has been triggered by the dense woods and darkness Combined with the proximity of the killers. His paranoia is starting to take over, making him more prone to irrational decisions.

Speaker 2:

I'll go with the flashlight bullshit.

Speaker 5:

Gooi becomes prone to sudden panic, which can affect his stealth, problem solving or ability to assist the group during critical moments. Damu, your fear level is a 4 out of 10. Group during critical moments damu, your fear level is a 4 out of 10. Despite the failed escape attempt, damu's instincts keep him more focused than the others. Although his paranoia is creeping in, he still trusts himself more than anyone else oh god making him more reluctant to rely on gooey over static.

Speaker 5:

damu remains fairly capable, but increased paranoia potentially causing him to act impulsively or isolate himself. If his fear rises, all right. So what did you want to do, my bad?

Speaker 2:

I wanted to use the flashlight to scan to see if I could find a building or something covered. So survey for building. Yeah, survey for building.

Speaker 5:

Oh, I forgot to tell you. Y'all can also reduce your fear levels by finding safe zones. Y'all can also reduce your fear levels by finding safe zones, like finding a spot inside a tree trunk or using stealth to lay down in a tall grass or something. That's how you bring your fear level down or using items like calming herbs if you get what I'm saying or medication found during the quest. All right, so you said you want to look for a building. Y'all okay with?

Speaker 5:

that yeah, we use, yeah, my heart beating out there, y'all can talk about anything, y'all do any strategies if y'all do get comfortable, look for a building, see if they got some weapons in it yeah, I'm about to say, man, I ain't gonna hold you.

Speaker 4:

I want, I want to try because, because you're a little bit feeble, I want to try. At least throw you on my back so we can at least rush to the building. I thought I'm going to try because I'm in peak condition. And then you on my back kind of, but you can't see. Yeah, I can't see.

Speaker 2:

But like, here be my eyes, I'll call you.

Speaker 1:

I'll call you my eyes. Oh yeah, that is true. Yeah, yeah, yeah, I I'm here. That's what. I'm saying we found a building, we could probably find some gardening tools like a hoe mallet.

Speaker 4:

I was going to say maybe it's some corpses with weapons on them.

Speaker 1:

Corpses. Yeah, we in the cemetery.

Speaker 4:

No, I don't know where we at.

Speaker 2:

There could be bodies and stuff like that.

Speaker 5:

Y'all like in the dense wood and everything Y'all haven't got to, like a clearing or anything like that.

Speaker 1:

So if we find a building, we can probably find something.

Speaker 5:

Gooey is attempting to use a small flashlight to find nearby structure that could serve as a shelter or a potential escape route, despite his rising fear in the dense fog. His problem-solving skill should help him focus on the task. Problem solving skill should help him focus on the task action. This would be a perception check combined with problem solving to locate a building in the darkness. Given gooey's experience and skill with navigation, he has a slight advantage here. However, the eerie fog and lumen fear makes it a tough task, so you will need to roll a 15 or higher on your d20 to succeed damn these dice rolls, bro.

Speaker 4:

Bro, we gotta get out of that fall, that fog and shit is making them dice rolls ten, here we go.

Speaker 2:

This been critical Three, two, one, three, two, one. All right, bro, let me get another roll bro.

Speaker 1:

It slipped on my head. It slipped on my head. It slipped on my head.

Speaker 4:

That ain't right, bro. Run the video. Run the video. You Run the video. Run the video. You can't make this shit up. What the fuck? You literally can't make this shit up, bro.

Speaker 1:

How the fuck have we been regressing? I should have went on my damn own. I knew it. I should have went on my own Boy.

Speaker 2:

You tweaking bro that shit at 18, bro.

Speaker 5:

I'm about to make another story with me. Going in there I saw a three-day bomb. No cap bro, the gods are watching y'all bro.

Speaker 3:

The gods on some bullshit.

Speaker 4:

That's crazy.

Speaker 2:

What the fuck, though man?

Speaker 4:

Somebody about to get jumped?

Speaker 2:

on. I'm about to get killed by Short King, bro Fuck.

Speaker 1:

No cap. I'd rather die by them, jason, than motherfucking Chuckie. Chuckie, don't talk shit. Jason ain't gonna say shit you fucking bitch everybody stabbed me

Speaker 4:

32 times, 69 times hold on, I'm gonna try to be clever on this next one, bro.

Speaker 5:

I'm like remember you were, uh, you got knocked down yeah, so I'm dead.

Speaker 4:

Like a little disadvantage, yeah, but I might be, I might be able to cook bro Anything, bro, you can do anything you want Hold on, bro. You just tell me the bad news, bro.

Speaker 5:

I know the dice don't have a zero, but watch that shit be a zero, oh yeah 1.0. 0.5, bro 0.5, bro, as Gouie tries to use his small flashlight to pierce the dense fog, his fear gets the better of him. His hands tremble, making the light shake erratically, casting eerie and shifting shadows around the group, desperately trying to find a structure or shelter. His mind begins to race and paranoia takes over. Instead of locating the building, gooey accidentally directs the light towards the tree line, revealing the group's exact location to the killer. Oh bastard.

Speaker 4:

What the?

Speaker 3:

hell.

Speaker 1:

He got the rickets.

Speaker 2:

Shake your motherfucker. He got that Muhammad.

Speaker 1:

Ali shit.

Speaker 5:

Got the shakes bro.

Speaker 4:

Oh, my God.

Speaker 5:

One more shaky Chucky, already alerted by the beam, bro. Oh my God, shaky. One more shaky Chucky, already alerted by the beam, darts towards the underbrush with a sinister grin. Now, dangerously close to the group, jason, his blank, expressionless mask, briefly illuminated by the flashlight, turns and begins stomping forward towards the group Jeepers, creepers sees the light from above swooping down closer, his eyes locked on gooey. So gooey's fear meter spikes to an eight out of ten, pushing you to a severe state of paranoia. Uh, your phobia worsens and may begin acting erratically or making desperate decisions in the next moment. Static and domus. Damu's fear of seeing Goui falter and reveal their location causes a spike in tension. Your fear rises to a 6 out of 10, and your instincts warn you of imminent danger. Damu's fear meter is a 5 out of 10, making him more distrustful of Goui's judgment. Goui's critical failure puts the group at serious risk, with the killers now converging on their position.

Speaker 1:

What do you do next? So let me ask you this so did we get into?

Speaker 5:

the building because he he was looking for the building but say there was like an opening and he put the flashlight over thinking he was gonna see something, but instead chucky saw the light, jeepers, creepers saw the light and that shit hit jason that was a critical failure, bro, god damn.

Speaker 1:

Bro, I feel like All right, I just feel like we feel like white women in the damn scary movie man.

Speaker 4:

I got a plan, bro, everything is going wrong. I got a plan, but we gonna live though.

Speaker 4:

So I'm on the ground right now as we speak, right so on the ground, I feel I feel speak right. So on the ground, I feel I feel, uh, on the ground, I feel I actually tripped. I'm gonna say I tripped on the course, bro, but like it's a, it's like a old, like I want to say military corpse, but it's a real old, it's an old one, bro, bro, bro, that's an old one, bro. But I see a I don't know if it's a grenade or a flashbang or, frank you had a lot to say.

Speaker 4:

I don't know bro. I need to find something to deter bro.

Speaker 5:

Because if I don't, we're going to die. You said you felt like you tripped on a branch.

Speaker 4:

Okay, I tripped on a branch.

Speaker 5:

I mean you can roll, for I guess, luck. We could say you can roll for luck. Okay, let's do a luck, bro, all right, I'm going to say All right, hold on. Okay, hold on. Before I roll up.

Speaker 4:

No, because my luck is horrible, so my luck is horrible. So wait, that shit you find it no you died. So right now, how close are they on us?

Speaker 5:

I can ask real quick. Well, Chucky, he's like right on you.

Speaker 4:

All right, but I got to try to pick Gooey up bro.

Speaker 5:

Well, Jeepers, Creepers, he's literally flying over your head and he already put his eyes on Gooey or Yayo.

Speaker 4:

So I need to get up. So I got to roll to get up, right.

Speaker 5:

No, we can say you get up. If you want to do an action, though it'd be at a slight disadvantage.

Speaker 4:

I might say. Since I'm in better shape to move, I want to try to pick, Take the branch and hit him man.

Speaker 5:

Oh shit, I forgot, you do have your branch.

Speaker 4:

I can, bro, but thank goodness bro, there's a branch going through the turkey.

Speaker 1:

A branch can knock the dog shit out of the turkey.

Speaker 3:

Yeah, I, I probably could, but then I got the other two. Though, bro, I need to get Gooey out of there. Bro, fuck Gooey Like no, no, no, bro, it's fucking Gooey, I got him Just remember your timer's ticking, bro All right, let me try to A

Speaker 1:

random encounter happened. Let me Y'all do what y'all do. I'm running.

Speaker 4:

I'm going to'ma pick gooey bruh To try to protect him. Man, I'm picking yeah On my back On my back and run, oh okay, and then Somebody gonna have to serve it. We be fucking If we can get to a building bruh. We have so much better bruh, but god damn.

Speaker 2:

Us out in the open bruh. I'm about to roll for the same thing again.

Speaker 1:

I'm about to do the same thing.

Speaker 4:

He said are you gonna pick gooey?

Speaker 5:

Oh, my back Static picks gooey on his back. You gonna follow them, or what are you gonna Fuck, don't.

Speaker 1:

Nah, I'm going my own way, goddamn.

Speaker 2:

I don't even blame you, really.

Speaker 5:

I don't even blame you that is a good strategy, cause they're already oh split them up.

Speaker 1:

Low key, low key. These motherfuckers on me because of these son of a bitches right here, man Hell, nah, I need to follow my own. Who's the?

Speaker 5:

one that took off running and just moved a couple of leaves around.

Speaker 1:

This is where he tripping on.

Speaker 3:

I set a trap. Who over there?

Speaker 4:

You got to think I'm agile man who over there just taking them leaves.

Speaker 1:

If I was like this, please, all right. I'm going to pick Gooey up and run, bro.

Speaker 4:

Hopefully that peak performance kick in bro. Something, bro, because nigga these goddamn, if we get out of that, I feel like that fog and darkness is killing our roads. It's making them so fucking hot, bro. That's what it is, bro. I swear to you bro.

Speaker 5:

So static, determined to protect Gooey, rushes forward to grab him, aiming to lift Gooey and run from the fast approaching killers. It's a risky move requiring both physical strength and ability to maintain balance while carrying another person. This is a strength-based check for Static, combined with agility to maintain speed while carrying Gooey. Your strength is a three and you have a peak-shaped skill, so you have a slight edge.

Speaker 4:

However, gooey's rise in fear makes him someone uncooperative and into the challenge get your old ass you'll need a roll of 16 or higher to succeed all right, all right, I'm gonna say no, uh, what about? Because I got three?

Speaker 5:

agility too, don't uh yeah, but that's already accounted for. It's already accounted for.

Speaker 4:

Okay, fuck, all right, fellas. All right, here we go.

Speaker 5:

Six ten or higher. Come on Gooey Fuck.

Speaker 4:

You're up 13.

Speaker 5:

Well, 13 is partial success.

Speaker 4:

Partial success.

Speaker 1:

okay, yeah, so you didn't fail I don't know, I might need to stick with that. Nah, nah, I'm playing, I'm going back.

Speaker 4:

How come I couldn't get that road like partially first, bro? Because these criticals back-to-back, that's like critical failure bro. I'm telling you, boy, three, two one.

Speaker 5:

Static grabs Gooey under his arm, using all his strength to lift the older man off the ground, he starts to run, pushing forward with determination. However, the weight of Gooey, combined with the uneven forest terrain, slows him down, preventing him from moving as quickly as he'd hope. All right, as y'all run, chucky's momentarily confused by the southern movement, pausing to assess his next move, buying the group a bit more time. Jason continues his slow, steady approach, but the obstacles created earlier force him to take a slightly longer route. So it did help a little bit. Jeepers Creepers, however, dives low, his wings brushing the treetops. He remains the greatest imminent threat. Following closely behind, static manages to create some dizziness from Chucky and Jason, but he's unable to fully outrun Jeepers Creepers, who remains overhead tracking their every move. Your gooey's fear remains high at eight up ten, making him prone to erratic behavior.

Speaker 5:

So keep that in mind don't move, motherfucker, because I drop you if he gets scared like a little bit, he could like start panicking like he'll like start clawing or yeah like do something like trip you up or something.

Speaker 5:

Static's fear doesn't increase further as his partial success giving him a monetary boost of confidence, keeping him at a 6 out of 10. Damu keeps pace with static, maintaining a lower field level at 5 out of 10, but his paranoia slightly rises as he hears jeepish creepers wings. Though the group has gained some ground, they are not out of danger yet and they'll need to find shelter or a better defensive position quickly.

Speaker 1:

What do you do next either? Y'all can come with me. I'm going by myself. My plan is to run into some thick brush, uh brush. So jeepers creepers couldn't get to us because he on us still and we got some distance between us. So I run into some woods and continue to search again for some more defense.

Speaker 4:

He see us right there.

Speaker 1:

But we got some distance between us. But if we go into the brush, yeah, distance from Jason. Jason and Chucky.

Speaker 5:

You say y'all right here and the tree branch that y'all put right here, he's going to have to go around this way, correct. But Chucky's standing there like, oh fuck, he just picked him up, oh cuz, right above us bro.

Speaker 4:

Yeah, so if we go into the brush, we yeah, I can see you trying to break sight from him.

Speaker 1:

Yeah, I can see you trying to break, plus my navigation stuff and what else. What are you thinking, bro?

Speaker 5:

Problem-solving skills is up, so I got two minutes before y'all run out Shit you wanna go?

Speaker 4:

Time solving skills is up, so I got two minutes before y'all run Shit.

Speaker 1:

You want to go with that.

Speaker 5:

Yeah, let's go, bro, fuck it. So wait, what do you want?

Speaker 1:

to do, run to some brush, like some thick wooden, so we can eliminate Jeepers, creepers, so it can't get to us real quick. His line of sight, yeah, his line of sight. And try to find some more defense so we can find some weapons that we can use until just running the brush.

Speaker 5:

I think that's action in itself, right, yeah, oh, okay, okay, goddamn, you're gonna have to survey next turn bro domo takes the lead, trying to guide the group to the thick overgrown brush and attempt to break the killer's line of sight. His navigation skills should help with the maneuver, but the dense vegetation and the lumen presence of jeers Creepers overhead make it a challenging task. This is an agility and stealth check. Damu tips to find a hidden path through the brush while keeping the group quiet and concealed. With Damu's stealth skill and his navigation expertise, he has an advantage. However, the thick brush and proximity of the killer still make it a tough maneuver requiring a 15 or higher roll. Let's go ahead and make it a tough maneuver requiring a 15 or higher roll.

Speaker 4:

Let's go ahead and make a roll. 13s Marshall Okay.

Speaker 1:

Damn 213s. That's crazy work. 3-2-1 and 213s Something ain't right.

Speaker 4:

Yeah, if we didn't know, I'm going to run out this fucking house. I'm gone.

Speaker 1:

That's what I'm saying, bro.

Speaker 2:

It's creepy as hell, that's when we all get sexes.

Speaker 5:

Domo quickly spots a dense patch of undergrowth that could provide temporary cover and signal Static and Gooey to follow him. The group ducks low, moving through the thick brush in an attempt to disappear from sight. The dense foliage makes it harder for the killers to track them directly, but not without some drawbacks. Jeepers, Creepers hovers above momentarily, losing direct sight of the group. However, he can still sense movement beneath the brush and continues the circle looking for an opening.

Speaker 1:

So it didn't work, though, yeah.

Speaker 5:

Chucky is momentarily disoriented by the sudden disappearance of his prey, but is already beginning to maneuver through the undergrowth with quick, darting movements. Jason, with his slower pace, struggles with the thick vegetation but continues his relentless approach, smashing through branches and shrubs. The group manages to gain some cover, reducing their visibility to the killer Static, and Gooey's fear stabilizes for a moment, remaining at 6 out of 10 and 8 out of 10. So y'all still good at y'all fear level. Damu's fear remains at a 5 out of 10, but his paranoia heightened slightly due to the uncertain effectiveness of his hiding attempt, while the killers haven't fully lost sight of the group. The thick brush buys a small window of safety. What do you do next?

Speaker 2:

Alright, y'all want me to survey, y'all want me to look around.

Speaker 4:

Yeah look around, no flashlight.

Speaker 2:

Yeah, yeah, look around.

Speaker 1:

No flashlight. No flashlight, yeah, I ain't gonna Y'all want me to use a flashlight.

Speaker 3:

Cause you got it. You want me to use it, cause they gonna.

Speaker 2:

They gonna see us. Oh, they gonna see the flashlight yeah, just try to survey. Yeah, just survey me, just survey. Yeah, just survey. Alright, so I'm gonna survey.

Speaker 5:

Alright, what are you trying to look?

Speaker 2:

Just survey, just see, just see what we find. Yeah, cause, if I get specific. That's a higher drawback too. Yeah, I'm just gonna look, I'm just gonna look. Yeah, bro, god, oh shit. She got my, she got my heart race Like what you gonna do next.

Speaker 4:

Yeah, man, I'm trying to, bro, it's just.

Speaker 3:

Get out your city. Literally.

Speaker 1:

Motherfucker, we only got two minutes For some random shit. Come on, might be a ghoul or some shit.

Speaker 5:

Gooey, despite his heightened fear, tries once again to survey the area for any I'm fucking stressed Give me a new point Survey.

Speaker 2:

He ain't got no lighter. I'm gonna need a little. I should have said that, Alright.

Speaker 5:

So Gooey, despite his heightened fear, tries once again to survey the area for any potential resources, weapons or pathways that can help the group either defend themselves or escape more effectively. His problem solving skill comes into play here, potentially making easier to spot useful items or pathways, though his high fear level may still affect his focus. Given gooey's probably problem solving skill but also factoring in his hate eight out of ten fear level, it's a challenging task. You'll need to roll a 14 or higher to find something useful man, you better not run, no 13 man oh, awesome bullshit bro.

Speaker 1:

Yes y'all should have won. I would share with my own way yeah, bro you can go your own way what was a three?

Speaker 5:

Nah, that shit was like a 21 or something To make it fair, or whatever. I can give y'all one re-roll, bro, but you only get one throughout the whole campaign.

Speaker 2:

All right Okay.

Speaker 1:

You can go your own way, All right re-roll.

Speaker 2:

Here we go. What's that? 20?, 19. 19. 19?, yeah, 19. Okay. 19, 19, 19 yeah, 19 okay god right change it.

Speaker 4:

I don't know if I got another little one. These son of bitches you big and fucking me up.

Speaker 2:

I needed that. This is good.

Speaker 4:

I needed that bro appreciate the look out for one real.

Speaker 5:

Yeah, bro, just to keep it a little cause a little, because it's a good story, bro, like we can't have y'all get got already already thank you, who about the break win?

Speaker 5:

this motherfucker, given by a sudden rage of clarity. Despite his rising fear, uh gooey focuses intently on his surroundings. The dim beam from his flashlight catches something metallic, reflecting through the thick brush. He carefully pushes aside some foliage and finds a small rusted metal toolbox, half buried in the ground. Opening it, he discovers several useful items a short, sturdy crowbar, perfect for prying open locked doors or defending against chucky small frame in close combat. A box of nails and wires which could be used to make a makeshift trap or barricade against jason or jeepers creepers. A partially torn map of the area that shows landmarks, including nearby cabin, a rusty vehicle and what appears to be a small clearing that might serve as his ritual site, a potential portal escape option. You know pretty cool time out. You know it'd be pretty cool if y'all get to the portal and somebody like gets a voice in their head that tells them two of y'all must stay so that one could leave that'd be fucking good, I should have done that huh that should have been good.

Speaker 1:

I'm leaving y'all on your own. Let's say Hold on.

Speaker 2:

Y'all stay right here, right quick. That's some solo Leveling shit Right there.

Speaker 5:

But um, alright, benefits the toolbox Significantly increases your options for defense and escape. Gooey's fear meter Drops slightly, so a 7 out of 10, as finding something useful Boosts his confidence and provides a sense Of direction. Static and Domino's fear also decreases by one point each, stabilizing their fear. A 5 out of 10 and a 4 out of 10. As the group now has potential tools for survival, gooey's success gives the group a renewed sense of hope and an immediate plan of action. What do you do next?

Speaker 2:

Just seeing my bad. I do have a map reading.

Speaker 1:

I have a map reading thing All right, I think we map reading thing All right. I think we should make a trap for Jeepers, creepers with the wire, I don't know, bro, the fuck with this All right, check this out.

Speaker 4:

We just found a box right All right, we found a box, so he got all items right now. I still got the stick, I would say. So how can I get him to look at the map? So how can I get him to look at the map? Or he got to do that on his turn.

Speaker 5:

You can spin your turn by getting him to pull out the map and y'all just be like. I want you like convince him to like look at the map. Okay, Kind of deal.

Speaker 4:

So you give him a command to do yeah, that's it. You could just do it on your turn then, bro.

Speaker 1:

No but.

Speaker 5:

That's a whole two turns later.

Speaker 4:

Yeah, I know bro, but like I feel like, if you, get him to do it now.

Speaker 5:

He could, you could, with that information that he does.

Speaker 4:

I can navigate. Yeah, yeah, you're right. So how do I roll on that though? Like how would I roll you?

Speaker 5:

wouldn't roll anything. That's just like an action of you. Just unless you want to roll to convince, I could ask it to like to convince, I could ask it to like you convinced me, bro.

Speaker 2:

You really got to convince me, bro.

Speaker 4:

Yeah, I thought that's one thing I feel like I gotta be crucial right here because I feel like it's kind of meeting we could go either way I feel like to make it fair.

Speaker 5:

I mean, y'all found the toolbox, so y'all got hope that y'all gonna.

Speaker 2:

I keep the toolbox itself right.

Speaker 5:

You can, if you want.

Speaker 1:

Do you want to keep the toolbar? Just know it's going to weigh you down. Oh, it's going to weigh me down. Yeah, shit.

Speaker 4:

So you got the crowbar. Give this motherfucker the wire. And no, I got the most. I'm not with them right there. How much strength you got.

Speaker 1:

I got.

Speaker 4:

You got three strengths too. I'm not like right beside him?

Speaker 1:

I think so, but I got weapon skills though.

Speaker 5:

Okay, okay, well, he's got you like that.

Speaker 1:

Yeah, yeah, okay, okay, I got weapon skills.

Speaker 4:

I'll end up giving him the strength three. Oh, I should give him the crowbar.

Speaker 1:

That's a weapon skill and weapon handler.

Speaker 4:

So how we exchange stuff, how did that go?

Speaker 5:

I can tell it to give each person their item.

Speaker 1:

Okay, you want the crowbar, I'll take the crowbar. Okay, and let him get the wires so you can read the map yeah, wire and nails.

Speaker 4:

What is it?

Speaker 5:

Yeah, wires and nails, I'll take the wires and nails, all right.

Speaker 3:

Well, a box of nails and wires.

Speaker 4:

I'll take that.

Speaker 5:

And a partially torn map and then a short sturdy crowbar.

Speaker 1:

So who's going to get what? I'll get the crowbar.

Speaker 5:

All right, I want to give a crowbar.

Speaker 2:

Damn that shit getting good, yeah, yeah.

Speaker 1:

Oh, and you got the flashlight too.

Speaker 2:

Yeah, I still got that.

Speaker 1:

So we do something real good and get some distance between.

Speaker 2:

Chuck and Jason. What kind of box is this? Say what kind of box.

Speaker 5:

It's like a old rusted toolbox kind of deal Like about yeah, big or bigger. Something that can hold a crowbar? Oh, okay okay.

Speaker 4:

Something that can hold a crowbar? Oh okay, let me ask you this question.

Speaker 1:

So is any way.

Speaker 5:

You can also inspect your items.

Speaker 1:

Is the killers communicating With each other?

Speaker 5:

It doesn't say anything about them being able to communicate.

Speaker 1:

But they are focused on all of you, okay, so that's good.

Speaker 4:

I guess. Try to gain more ground. That's what I want to do. Create more distance. Y'all want like a little hint or something. Do I only get one, I guess?

Speaker 5:

try to gain more ground, bro. Yeah, that's what I want to do. Okay, gain more light.

Speaker 2:

Create more distance. Y'all want like a little hint or something.

Speaker 1:

Yeah, all right. Do you want to get one? No, no, I can give y'all a hint, okay, so?

Speaker 5:

Gooey has the ability to how would you say, convince people or convince things or whatever.

Speaker 5:

To get the gaffe. So say, for example, he could get chucky to uh, like he'll get attacked by chucky and then, uh, he'll obviously be fighting chucky or whatever. But he could fight in front of jason and jason would be like I want to kill. So he'd probably like, push chucky out the way and chucky be like bitch. You know, you pushed me, so they they might cause a little fight between them two. Giving you all time, I'm just throwing that out there. You could maybe possibly try and get them to, because I don't know if they're all like that's my kill, I'm getting that kill.

Speaker 4:

That's true, I know Jason. He's quite a silent type, but Chucky is more, so I can see that, bro, but I still don't want to be that close to him yeah, yeah, yeah, no, yeah, yeah, I'm just throwing that out there.

Speaker 3:

In a tight, tight situation, bro. Yeah, yeah, yeah, Like y'all can entice.

Speaker 5:

Chucky, be like you, small little bastard, shit like that Go to him Into a trap.

Speaker 4:

That's why Jason don't get us. You should kill him.

Speaker 2:

I so no reading the map oh yeah, yeah, I kind of want, like bro, that the man read the map all right, well, okay, okay, we can see, because then he could be like let's go somewhere. All right, okay, he has that buff too all right, I guess um try to uh just tell me to read the map yeah, read the map.

Speaker 1:

Good read the map, bro, that'd be the best for the group and plus on that, you ain't got to roll for it you don't want to know what like, since all y'all have your items, what it, how it benefits you oh, yeah, yeah, yeah yeah, damu takes the crowbar.

Speaker 5:

His experience with weapons make with weapons, making him the best candidate to wield it effectively in combat or to try pry open locked doors. Static holds on to the box of nails and wires, ready to set up makeshift traps or reinforce barricades if needed. Gooey studies the map using his navigation skills, then analyzes the potential landmarks and plots out possible escape routes or safe zones. This division of tools plays to each character's strengths and boosts their immediate chances of survival. So if y'all want to have an inventory thing on your phones and let y'all know like you have a crowbar, you have a box of nails and wire, gooey has the map of the area. The group feels more prepared and the pressure lessens slightly as they have a clearer sense of options. So I can give y'all like a little scene update. Yeah, like to let y'all know that. Let's just say let's just say you, you open, that looked at the map and you have a clear understanding of what you could do just to help y'all out so gooey with.

Speaker 5:

The map in hand quickly identifies three potential routes ahead the cabin southeast, likely to offer temporary shelter and potential supplies, but it could also be a trap set by the killers. The rusty vehicle northwest it might be fixable with the right tools, possibly offering a means of escape. Choice three the ritual clearing straight ahead. It appears to be a small open space marked on the map, possibly linked to supernatural elements or an exit I think we should go there so the killers are still on the hunt.

Speaker 5:

Chucky is nearby, moving quickly but uncertain of the group's exact location. Jason continues to advance, crashing through the undergrowth, jeepers, creepers, circles, above All right, so it's my turn, son. I forgot whose turn it was. I'm going to keep the timer going now.

Speaker 1:

I think we should use Steph to go to the ritual and set a trap so we can have time put clearance in between. I really do think we should use the wire to set the trap for Jeepers, creepers with the wire, nails you good with that yeah.

Speaker 5:

You want to lead the group to go to the ritual clearance.

Speaker 1:

Yeah, quietly, stealthy, use our genjutsu.

Speaker 2:

We need that A little bit.

Speaker 4:

This ain't got me thinking.

Speaker 2:

I want to be ready for my turn.

Speaker 5:

So Damu decides to lead the group Toward the ritual clearing, using his stealth and navigation skills to move quietly and avoid detection. The path to the clearing is lined with thick underbrush, obscured by dense fog, making stealth critical to avoid drawing the attention of Chucky, jason or Jeepish Creepers. So action? This is primarily a stealth check, aided by Damu's navigation skill. Giving Damu's high stealth attribute and familiar, you've been able to find paths.

Speaker 5:

I feel that I feel that I feel that However, moving an entire group silently through the dense undergrowth without drawing attention remains challenging, requiring a roll of 15 or higher Bro. What the fuck.

Speaker 4:

If we get that open, it might help a little bit too.

Speaker 5:

Don't forget, you also got one re-roll, if you choose to use it.

Speaker 1:

Nine? No, that's a six. What you want to do.

Speaker 4:

It's up to you, bro, do the re-roll.

Speaker 1:

That's up to you bro, I'm scared man. Yeah, fuck it. Let me do a re-roll, Let me use your dime, oh shit.

Speaker 5:

Come on, 20s, let's go, let's go 20s.

Speaker 1:

Can I use my old? Can I use my fresh one?

Speaker 4:

Yeah, chad, we're about to feel it right here.

Speaker 5:

How about this? If Pharoah wants you to use his roll, you can try and convince him to give you his roll, but you're going to lose yours and give it to Gruddy. Throw it up.

Speaker 2:

Throw itdy, throw it up, throw it up.

Speaker 5:

How about this? I'm going to go off your best, bro, you're going to add him up.

Speaker 3:

I know you're going to add him up. I know you're going to.

Speaker 4:

Hey yo, we about to get bodied, dude.

Speaker 1:

Hey man just go on with the story, bro. What's up?

Speaker 4:

I know how it is bro, Just go on with the story bro, it must go on, bro, it got to be Chad. Tell him how to nap, chad I tried bro, I know bro, I know, we bro.

Speaker 5:

God damn it.

Speaker 4:

So Gruddy just rolled a four. I'm Bitches away, bro.

Speaker 1:

Chad. I rode a six, four and a two. That's crazy. Okay so we'll just use your six. Look at God.

Speaker 2:

I'm going to church after this.

Speaker 1:

I'm putting all you son of bitches on block.

Speaker 5:

Oh wait.

Speaker 5:

Damo leads the way, trying to guide Static and Gui through the thick underbrush towards the ritual clearing. However, the dense fog and uneven terrain makes it difficult to stay silent. In the rush, damu accidentally steps on a dry branch, providing a loud crack that echoes through the still air. The noise immediately catches the attention of the killers. Chucky, sensing vulnerability, darts swiftly towards their son. Dangerously close to the group, jason redirects a slow but relentless approach, crushing through the undergrowth of their inner direction, his heavy footsteps sounding louder with each passing second, jeepish Creepers hovering above zeroes in on the sound, swooping lower to get a better look.

Speaker 5:

Consequences Domo's fear meter slightly rises to a five out of ten, as he realizes he led he's led the group into a more dangerous position. Static and gooey's fear both increased by one point to a six out of ten and an eight out of ten, as the group feels the killer closing in rapidly. The failed attempt at stealth has significantly reduced your window of opportunity to reach the ritual clearing without a direct confrontation. The killers are now much closer, leaving the group with little room for error. However, the clearing that's still within reach, just ahead, past the cluster of trees and the narrow passage. God, what do you do next? Damn.

Speaker 2:

You said we got a clearing.

Speaker 5:

Like up ahead. Okay, y'all can still get to it.

Speaker 4:

Okay.

Speaker 5:

But there is no room for error pretty much.

Speaker 4:

Hey man, go ahead, Do an inspire Boo. I don't know what the fuck's gonna happen.

Speaker 2:

Stay back and convince me. All right, all right, all right, let's start the timer Sick too. Do I still got to be on your back? I don't got to be on your back.

Speaker 4:

I think I still got you, you still got me. But I'm good, right, you can walk you just wanted to help you.

Speaker 2:

Okay, okay, okay, so all right. So we good you about to take everything and leave us. Can we still set up a trap though?

Speaker 5:

Yeah, y'all can do whatever y'all want bro.

Speaker 2:

Anything y'all want. Y'all want to set a trap.

Speaker 4:

Yeah, fuck it, or do you want?

Speaker 2:

me to survey. Well, we already got the clearing, you just want me to roll, see if we run to the clearing. Yeah, you can bro Run to the clearing, just run to the clearing, all right.

Speaker 5:

I'm running for the clear. All right pause. All right, y'all got 45 seconds left. This ain't until y'all die.

Speaker 2:

This is just like, yeah, yeah, I know that's yeah, yeah, because I've been pausing it when I input stuff, and all right.

Speaker 4:

So you said you run towards it was running to a clear yeah so you're gonna lead, lead everybody to the motherfucking.

Speaker 5:

Panicking at this, let's know you are eight out of ten can I tell somebody?

Speaker 2:

else to leave wait. Can I inspire them though?

Speaker 5:

uh, I mean, it's your turn to do something yeah, oh, like I got it, you can save your turn and like have somebody else go and then like you could be a part of their turn.

Speaker 4:

You get what I'm saying yeah, can he like, like, uh, just like a bard, like morale boost or some kind of physical boost, or like, or like what our mental state can he like? How would that work?

Speaker 5:

so if you want to just save your turn, you could, um, just say you want to save your turn and use it to help static. Like do something. You know I'm saying so instead of like like it'd be a higher chance of him being able to succeed, okay yeah, yeah, okay if you save your turn, so it's not gonna be a guys I'll do being able to succeed. Okay, you know what I'm saying. Yeah, yeah, okay.

Speaker 2:

If you save your turn, so it's not going to be as a tough role. Yeah, I guess I'll do that, so I'll lead us into some.

Speaker 5:

Keep in mind your fear level.

Speaker 2:

Yeah, that's what I'm saying. Okay, yeah, all right, because if I lead, yeah, yeah, bro, you got lower, you got at the lower level.

Speaker 4:

Yeah, I do.

Speaker 2:

What's your level?

Speaker 4:

His is four, mine is five right now, are you?

Speaker 1:

talking about fear level. Yeah, fear level, mine's five. Everybody's going up one. Oh, it did, let me check my phone. So yours is six, yours is six, mine's five.

Speaker 2:

No, I'm on six, oh shit.

Speaker 4:

It is a six.

Speaker 5:

Well, if you save on your turn, you get a plus two bonus to your next dice roll All right, oh shit Hell yeah, okay, turn up, turn up, turn up, I walk.

Speaker 4:

Turn up, then I turn up All right Lord, get some new, goddamn dice, because this ain't working. Yeah, this shit crazy. Well, we got some. I might have to buy some new dice just for that. Yeah, he's so cursed, he's cursed boy. They didn't roll this bad when I was playing Magic, though, god damn Clean these with holy water. I'm telling you.

Speaker 5:

Soak these in oil Static, decides to make a bold dash towards a ritual clearing. Leading the group through the dense undergrowth, his peak shape and gooey's assistance provide a better chance to break through quickly without falling behind. It's that fucking fog in the terrain bro, I'm telling that shit's been a lot tongue-tied, bro, it's all right brother, all right brother, all right.

Speaker 4:

What the fuck is this game? Hey, I got one re-roll, re-roll. You gave it to me, I did.

Speaker 2:

Yeah, go ahead and read it, bro. Shit about to go. That shit a four really.

Speaker 5:

That shit a four. Really, it's a four because it's a plus two. Yeah, yeah, so it's not going to be hopefully.

Speaker 2:

What did he need I?

Speaker 3:

need a 13.

Speaker 2:

Yeah, bro, just go ahead and read that thing, bro.

Speaker 4:

So it's a four Fuck dude Trip. Oh my God, bro, yeah, chat, this Spirits is going against our demise. They don't want us to live and they have character. I'm going to make. I'm going to make that motherfucker a little bit more. God y'all.

Speaker 5:

Who said max stats, max abilities, no weaknesses.

Speaker 4:

Nah, bro, I'm going to have to pick a little more clearly, bro, damn.

Speaker 1:

I picked miles while I was working. That's crazy.

Speaker 5:

I was like this Static pushes forward, trying to lead the charge towards the clearing, but the fog and thick undergrowth make it difficult to maintain speed. He stumbles over a hidden route, slowing down the group significantly, despite Gooey's attempt to help. The noise of the fall only adds to the chaos.

Speaker 1:

I'll tell you, man, for us to have some motherfucking stuff and navigation, man, we tripping over some of the stupidest shit ever man.

Speaker 5:

It be like that, though. That's just some scary movie shit.

Speaker 1:

Ain't it though, bro. Oh shit, a rock trip over Y'all be watching the movie.

Speaker 5:

How'd that bitch trip over a little brand?

Speaker 2:

It's us, that's how it is.

Speaker 5:

I know, bro, jesus, fuck are doing. Chucky sees the opportunity and sprints towards the group. His small frame navigating the brush effortlessly. His sinister laughing echoes through the woods as he gets within striking distance. That motherfucker on y'all, bro. Y'all can see the freckles on his face, bro. Oh, shit.

Speaker 1:

We got our skills on wishcom.

Speaker 5:

So Jason continues his steady, terrifying advance. His form, now visible in the clearing's dim light, bro, jeepers, creepers, swoops even lower, now hovering just above the treetops, ready to strike at any moment. Consequences oh no. Static's fear rises to seven out of ten. As the immediate threat overwhelms him, his confidence wanes and panic starts to creep in. Gooey's fear spikes to a nine out of ten, pushing him towards a breaking point. His heightened paranoia and claustrophobia make it hard for him to stay calm and he risks losing control of his actions. Domo's fear increases slightly to a six out of ten as his distrust grows deeper with every misstep. The clearing is now within sight, but chucky is about to engage and the other other killers are closing in fast. The group has only moments to decide their next move. What do you do next?

Speaker 1:

um, I think that I'm uh. How far is? Is chucky and jason right there beside each other?

Speaker 4:

chucky is right there. You got them, jason. You can see the silhouette of him.

Speaker 5:

Chucky can like hit any of y'all right now.

Speaker 4:

Yeah so Chucky probably right there on the front porch, jason probably right there, probably by the mailbox bro.

Speaker 5:

No, bro, chucky would be like he'd be right here.

Speaker 4:

Oh, so he right here.

Speaker 5:

He's like this the door, probably all right oh yeah, jeepers creepers, literally right just above you.

Speaker 1:

Like higher than the tree, he said the treetop, so imagine him just flying above the trees, yeah but he could strike at any moment, so he just damn so damn if I stop and fight, damn chucky, I'm still gonna get caught who's the same because I got the web skills, I can knock shit out of them chucky you want.

Speaker 5:

You want to engage.

Speaker 1:

I'm engaged Fight him, fight him, fight him.

Speaker 5:

It's up to you. I forgot to start the timer, bro. I'm going to start the timer.

Speaker 1:

Yeah, I'm going to hit Chucky with the crowbar and take off running.

Speaker 5:

Okay, damn Go ahead bro. Alright, so.

Speaker 1:

I'm going to take off running away from them, so you're going to go solo, yeah.

Speaker 5:

All right, but you're going to hit Chucky or you're not going to hit Chucky. I'm going to hit Chucky and go solo.

Speaker 1:

Okay, because more than likely Jason is going to follow me, because I'll be his skill. Then again, I'm going to make Chucky mad.

Speaker 4:

Oh, which direction are you going to run?

Speaker 5:

Yeah, which direction you still going to?

Speaker 4:

the.

Speaker 5:

You got the locations you could go to. Well, you can run anywhere. I know there's a cabin somewhere, there's a vehicle, somewhere there's a ritual site, and then you can literally just run anywhere you want.

Speaker 1:

Where's some water at? He got the map, so I got to stay with them. Damn Y'all motherfuckers, keep running.

Speaker 5:

So you want to hit, check in and take off running?

Speaker 2:

Yeah, all right, no specific way You're staying with us, right? Yeah, I'll stay with you.

Speaker 5:

Wait, wait, wait what you mean.

Speaker 1:

Keep running with them.

Speaker 5:

I'll run the catch up and then roll back with us, oh, okay.

Speaker 4:

Right catch up.

Speaker 1:

Yeah, man, I'll try to leave y'all.

Speaker 4:

You would if you didn't have the goddamn.

Speaker 2:

But what am I going to do? I ain't going to do nothing. Next, turn my shit, my shit a nine. Bro, I'm a fair level of nine. That shit real. I'm going to give it up again so he can get a plus two. You take the map then Lucas. He can't read the map. Oh shit, okay.

Speaker 5:

He doesn't have. I don't know what are your skills?

Speaker 4:

Well, I said my skills is, or like your, just a fucking muscle head. I'm just a gigatad In the middle of all this fucking. Looking crazy as hell Tripping over Eric, my goddamn skills. I do got a weapon handling skill, weapon handling with peak shape and flight of hand. So quick reflex is useful for disarming Trash or picking up items unnoticed, or even pulling off quick attacks.

Speaker 1:

All right, so I'm going to hit, I'm going to entice.

Speaker 5:

I don't have the enticement skill, all right, you're making a decision, so I'm going to start the timer All right, so I'm going to hit.

Speaker 1:

Chucky and take off running. You run and try to pick up something, cannot.

Speaker 4:

But see.

Speaker 1:

I'm going to hit Chucky and then book it Hang on, hang on hang on, hang on.

Speaker 5:

Do you want to hit Chucky and head back towards the group, or do you want to run off by yourself?

Speaker 1:

I'm going to head back towards the group. Depending on yeah, yeah, I'm going to head towards the group, I would say I'd take a different route than meet up with him.

Speaker 5:

You could have done that, but it's too late now, all right.

Speaker 5:

Damu, seeing Chucky darting towards the group, decides to take immediate action. He tightens his grip on the crowbar, preparing to strike Chucky before he can harm anyone. Bing. The plan is to engage Chucky briefly and then retreat back to the group, trying to create enough of a distraction to buy time for the others Action. This is a combat check relying on Damu's strength and weapon handling skill. However, chucky is small and quick, making him harder to hit. You'll need to roll a 16 or higher to land a solid strike and successfully disengage. Go ahead and roll your D20 13.

Speaker 4:

That ain't too bad. Why the fuck we on the run?

Speaker 1:

13? Bro.

Speaker 4:

I had an 18 at first, bro. That's why I'm like how come I can't hit it? Oh, you had a at first, bro. That's why I'm like how come I can't hit it? Oh, you hit a 16? Yeah, okay, Okay, he cut me, didn't he?

Speaker 5:

That was a partial success. We're about to see what happens. Damu swings the crowbar at Chucky, aiming for a quick, decisive hit. His combat skills help him connect, but Chucky's small, fast-moving body makes the blow less effective than hoped. The impact strikes Chucky on the side, causing him to stumble and curse loudly, but it doesn't disable him. Damu immediately pulls back, retreating towards the group as he planned, while Chucky is momentarily slowed. Chucky snarls angrily, but the hit throws off his momentum, buying the group a few crucial seconds. He's still a threat and seems even more enraged than before.

Speaker 5:

Jason and jeepers creepers continue closing in, but domo's quick action prevents a full-on engagement for the moment. Consequences domo's fear remains at six out of ten as the brief success keeps his paranoia from worsening static, and gooey's fear level stabilized a 7 out of 10, 9 out of 10,. As they see Damu's effort to protect the group, chucky is now more aggressive and focused, making his next attack attempt more dangerous. While the group hasn't fully escaped the danger, damu's move has delayed Chucky's advance slightly. So what do y'all want to do? What do you do next? I'm starting the timer.

Speaker 2:

I would say this I'm about to use that persuasion, bro. I would say this I'm going to use that persuasion, bro. I'm going to have to. I'm going to stay back. Y'all run. I'm going to use that persuasion, I'm going to give y'all a flashlight. I'm going to give y'all a flashlight in the map. Well, y'all got a map. I'll give y'all a flashlight. Though how about you stay by yourself?

Speaker 1:

Yeah, yeah, yeah, this thing gonna take it back. Bro, I can persuade.

Speaker 2:

Chucky. All right, all right, all right, bet, bet, bet. But can I give him the flashlight at the same time?

Speaker 5:

Whatever y'all want to do, bro, Time's up bro.

Speaker 4:

Yeah, random encounter.

Speaker 5:

Random encounter's gonna happen, so you can still decide on what you're gonna do, bro. But something random, something random that's not going to benefit y'all is about to happen.

Speaker 1:

So you're going to take them, you're going to persuade Chucky and run and give us a flashlight. Yeah, all right.

Speaker 2:

Yeah, I'll do that.

Speaker 5:

As the group regroups, an ominous feeling swoops through the clearing. The air grows colder and a sudden eerie silence falls over the woods. The stillness is unnerving too quiet, as if something terrible is about to happen. Suddenly, without warning, a loud, deep growl erupts from the darkness. The ground beneath the group trembles slightly as a hidden pit trap collapses beneath the brush. It's not an ordinary pit, but one filled with jagged metal spikes, rusted and deadly Location.

Speaker 5:

The pit appears just a few feet ahead of the group's position, partly obscured by the fog and dense undergrowth. The trap is a creation of chucky set to ambush anyone trying to flee through the woods. Consequence static, caught off guard by the sudden collapse, loses his balance, stumbles towards the pit, barely catching himself at the edge. He's teetering on the brink with here spiking an eight out of ten gui, with his claustrophobia at an all-time high, is paralyzed with terror pushing his fear to 10 out of 10. His mental state begins to break, making it impossible for him to act rationally in this moment. Stop himself in time. But the sight of the deadly pit and the potential loss of a teammate so he got traps set around must act fast to save static, while also preparing for another imminent attack.

Speaker 4:

All right thanks.

Speaker 1:

So he got traps set around, so we can't go off on our own no more.

Speaker 5:

You can. You can do whatever you want. Like for real, y'all can do whatever.

Speaker 4:

Can you do a sanity check? Try to help him. Try to.

Speaker 5:

It just says that you're paralyzed with fear.

Speaker 4:

Oh, so his turn Go.

Speaker 3:

Or do I just not run, no we could say he's shook.

Speaker 5:

Yeah, you're shook, so I'm trying to think you can do an initiative.

Speaker 4:

That's kind of almost like an initiative to kind of check his sanity. If he pass it, I guess I don't know, but if he don't, I'd say you'd break out of it.

Speaker 5:

Yeah, you're able to complete your action, so let's just do a real roll, real quick.

Speaker 4:

Without this, If it ain't, it'd just stun you bro.

Speaker 5:

I'm trying to set the grade. What are you trying to do? Then I'll set the difficulty to what you're trying to do.

Speaker 2:

I guess what I said, what I was going to do. My bad bro, I can't remember, oh um, I was going to give them the flashlight and run back and try to persuade uh. Tell Chucky to uh to fight one of them. Hold on, hold on, hold on.

Speaker 5:

So let's just say you're going to Because you're frozen right now in fear, so you can't do nothing yet. So just roll. Just roll a 14 or higher. If you can roll at a 14 or higher, you'll be able to break out of your terror. And then, from there, I'm going to implement what you wanted to do sanity check 18 alright, let's go alright, you're able to do it, bro.

Speaker 5:

You're able to do your action that you wanted to. I'll go with that he passed initiative wait, wait, wait. You want to do that, then cause, uh, dj, I mean Pharoah's about to fall into the pit. Don't, don't worry about it bro. I got it.

Speaker 4:

Oh wait, you are about to no, you ain't gotta to help me, bro, just do what you do I feel like?

Speaker 2:

Hold on, hold on, hold on, leave me Hold on because. I knocked out of my sanity right.

Speaker 5:

I'll put that you have like a brief sense of.

Speaker 2:

Okay bro.

Speaker 4:

So you cut it on and you're going to throw it.

Speaker 2:

Throw it and they're going to help you.

Speaker 4:

I got peak fix and I feel like I can get up out of there pretty good. That is true.

Speaker 2:

But if I go help you it'll at least increase your chances of getting out.

Speaker 4:

Or if you fail it, we both fall on the goddamn, nah, just you, you fall you fall. You fall, you fall.

Speaker 2:

Alright.

Speaker 5:

Wait. So what do you want to do?

Speaker 2:

Would that be two actions?

Speaker 5:

What are you trying?

Speaker 2:

to do Okay. So I want to throw. Turn on the flashlight, Throw it.

Speaker 3:

But they already see me though. Yeah, what the fuck.

Speaker 2:

Yeah, that's what I'm saying. I flash them.

Speaker 1:

Like pockets in Look, look, hey what you doing there. Foe, you need it.

Speaker 4:

I don't know. This is a tough-ass situation. I'm going to use the flashlight to blind him. Okay.

Speaker 2:

Blind him, stun him for a little bit hey you motherfucker. I'll get here, chuck him down, blind him, stun him for a little bit, it can.

Speaker 4:

It can so when there be two actions use you might get.

Speaker 5:

You might can do for a brief distraction, bro, I don't know like, as you're running towards him, you were like pointed behind you or like you'll try and help him while also doing like that, something like that, but it's just gonna make it a little bit more difficult, okay, okay she got me nervous yeah

Speaker 4:

I ain't gonna I ain't gonna use these big ones, no more, I just gonna, we're gonna use one. That motherfucker here got me mad i'm'm trying to figure out.

Speaker 1:

So what is my actions? What the hell am I doing?

Speaker 4:

I don't know, bro. You figure it out when we get there.

Speaker 1:

No, I'm talking about like when the whole, I get you just right there, like what the fuck? Yeah, trying to think of something.

Speaker 4:

And I just got. Now I got to roll to pull myself out this goddamn hole.

Speaker 1:

Ooh, how about you try to to?

Speaker 5:

you got to pull him out the hole and I can knock, chuck it into the hole with the roll of 18. Gooey manages to break through his terror, finding a brief moment of clarity and strength. He's able to momentarily overcome his fear, dream paralysis and focus on helping static. Gooey reaches for static trying to pull him up back to the edge of the spike pit. It's a desperate, strength based attempt that combines Gooey's sudden burst of courage with static's effort to climb up. However, given Gooey's low strength, which is a one, the outcome still depends on static's ability to cooperate.

Speaker 4:

I forgot. There's so much I gotta say I gotta get one Old bastard.

Speaker 1:

Y'all both in the whole cut.

Speaker 2:

I ain't going to fall in it, huh.

Speaker 1:

You just going to hold your hand out.

Speaker 2:

It's not that bad Not even right there.

Speaker 5:

So you'll need a roll of 14 or higher to fully succeed in getting static out of the pit. That's not that bad of a roll.

Speaker 2:

Okay, okay, okay. 14, that's all I need. Let's go. What is it? 16. 16, bro, let's go, let's go. Yay, we up, we up.

Speaker 4:

Bro, you're sweating like a motherfucker bro, I ain't laughing, I ain't laughing, I ain't laughing, I ain't fucking nervous. Bro, say it. Hey, yo no cap. If he would have missed that, I ain't gonna lie. If he would have missed that, that would have been my ass bro.

Speaker 2:

Oh shit, I was stressed over here.

Speaker 1:

Chicken white.

Speaker 4:

Oh shit.

Speaker 5:

Gooey, driven by a sudden surge of determination, grabs Static's arm with all the strength he can muster. Despite his age and fear, gooey holds firm, managing to help Static pull himself away from the edge of the deadly spike pit. Static, using the momentum, heaves himself upwards, managing to roll safely onto the solid ground beside Gooey. Both survivors are breathing heavy, but they've managed to escape. The imminent danger benefits statics. Static's fear drops slightly to a 7 out of 10 as gui's help restores some some of his confidence. Gui's fear decreases to an 8 out of 10 as the successful rescue momentarily breaks through his rising terror. Dom's fear stabilizes at 7 out of 10, seeing his teammates' quick reaction While the group has managed to avoid the pitfall, chucky's laughter grows louder and Jason can now be heard crashing through the brush. The group has only a few moments before the killers converge once more.

Speaker 1:

What do you do next? Chucky is like right there on this, like right here.

Speaker 4:

Okay, do what you do I'm about to say I got a plan. All right, i'ma break it for the uh clearing again. Man, if we can break forward, bro and get, I think we can have.

Speaker 1:

Oh you want, is everybody gonna follow um, I think I'm going to hang back a little bit.

Speaker 5:

So y'all two are going to go towards the clinic. Take the old man with you man Get him safe.

Speaker 4:

Can't forget about your elders.

Speaker 1:

Yeah, so I'm standing like this. Y'all motherfuckers take off running. Yeah, so I'm standing like this. Y'all motherfuckers take off running Bing. So can I hide a little bit while he so it's just his turn. So I can't, so I'm just Okay. So check the can and see me.

Speaker 5:

Yeah, he can see y'all. Static, filled with urgency, grabs Gooey and makes a dash towards the ritual clearing, pulling Gooey along with him. His decision to leave Damu behind near the pit adds tension, as Damu now faces the threat of the approaching killers alone. This is an agility pace check focused on speed and maneuvering through the dense undergrowth while keeping Gooey close. Static's peak shape will help, but Gooey's low agility and rising fear will make it harder to move quickly. You'll need to roll a 15 or higher to successfully reach the clearing without further complications all right, all right, we're about to hit.

Speaker 4:

It all right, one, two, three, 13, okay okay, okay, that's partial success.

Speaker 5:

Static grabs gooey's arm and pulls him forwards, sprinting towards the ritual clearing. The dense undergrowth slows them down, but they manage to cover a significant distance. However, gui's lower agility and rising fear makes it difficult to keep up the pace, causing the two to stumble occasionally. Static manages to keep moving, but his progress is slowed by the need to help Gui steady. His progress is slowed by the need to help gui steady. Gui struggles to maintain balance, but his fear doesn't spiral further and he keeps moving with determination.

Speaker 5:

Meanwhile, damu, left near the spike pit, watches as his teammates dash forwards towards the clearing. Chucky, seeing static and gui move away, changes course towards damu, sensing vulnerability. Jason continues his slow approach towards the group. Jeepers creeper circles overhead, now torn about chasing static and gooey or diving towards damu. Consequences static and gooey are now closer to the clearing, but they're still not fully there. Chucky's shift and focus buys them a bit more time. Damu, however, is now facing chucky head-on, with the threat of jason and jeepers creepers also looming. His fear spikes slightly to an 8 out of 10, increasing his paranoia as he realizes he's alone. The ritual clearing is just a few strides ahead from static and goey, but damu faces imminent danger back at the pit. What do you do next?

Speaker 1:

So they all coming towards me. I'm going to try to hit Chuck, knock Chuck into the pit and book like run, because we still in the brush, we ain't in the clearing, so it's a high chance that Jace, I, uh, jeepers, creepers can't get to us, so you got to get through there. So I'm not chucking into the um, into the pit and take our runner because, look, little bass can't climb out of there too fast.

Speaker 5:

Yeah, they ain't gonna kill him, but domo decides to take a bold risk, aiming to engage Chucky in combat and using his strength to knock the small but deadly killer into the spike pit. It's a dangerous maneuver requiring a combination of strength and precise timing to overpower Chucky and shove him into the trap. This is a strength-based combat check, aided by Damu's weapon handling skill with the crowbar. However, chucky's small size and agility make him a difficult target to grapple with and push toward the pit. You'll need to roll 17 or higher to successfully land that attack and force Chucky into the pit.

Speaker 1:

How did he get?

Speaker 4:

higher.

Speaker 5:

Because you're like alone You're fear and everything.

Speaker 4:

Self-sacrifice bro.

Speaker 2:

Mm-hmm Chat. You know, I appreciate that that's not a three.

Speaker 5:

No, that's an eight. Oh, it's an eight. Oh, that's not Damn.

Speaker 4:

Yeah.

Speaker 1:

Chuck 17, bro, that's pretty bad. I'm shaking like hell too. I'm shaking like old Giesel.

Speaker 5:

Don will field with determination, swings the crowbar at chucky, aiming to push the small killer into the spike pick. However, chucky is fast and slippery. He easily dodges the attack, cackling wildly wildly as he evades damu's attempt. Seizing the opportunity, chucky leaps towards damu with a knife in hand, aiming for a counterattack. Chucky manages to graze Damu's arm with a quick, shallow splash. It's not a severe wound, but it's enough to draw blood and increase the pressure on Damu.

Speaker 5:

Damu stumbles slightly, forced to retreat a step away from the pit. His attempt to use the trap against Chucky unsuccessful. Damu's fear spikes to a 9 out of 10 as the imminent failure to turn the tide makes him feel more isolated and vulnerable. His paranoia grows, affecting his judgment and making him more desperate. Chucky, emboldened by his success, presses forward with maniac intensity, causing taunting Damu as he tries to force him back toward the pit. Static and Goui, still running toward the clearing, hear the scruffle behind them but are unable to assist. At the moment, the situation has turned more dire for Damu, as Shucky is now on defensive and ready for another strike. What do you do next?

Speaker 2:

Since they distracted with them already, I'm going to survey, see if I can find anything useful around. Wait, we got to the clearing right.

Speaker 5:

No, you're not there yet. We're not there yet.

Speaker 2:

But can I still survey?

Speaker 5:

Oh no, you can survey once I get to the point.

Speaker 4:

Survey for useful items around. Yeah.

Speaker 2:

Yeah, see if I can find anything, or do you want to keep running?

Speaker 4:

It's up to you at this point, bro, I'll make my next move based off your move, bro, all right, yeah, let me see if I find something.

Speaker 5:

You want a survey? Yeah, I want a survey.

Speaker 4:

Shit. That man done fuck around and missed that little nigga.

Speaker 2:

He on your ass now, Mr Postman Stab him, stab him, stab him, get it out, get it out.

Speaker 4:

How much time we got On our overall, bro, before we all die.

Speaker 5:

Um, let's see.

Speaker 4:

I feel like I ain't good fellas.

Speaker 1:

Should've left y'all Some bitch a long time ago.

Speaker 4:

I didn't tell you To play Captain Saber.

Speaker 5:

Oh shit, y'all got two minutes yeah.

Speaker 4:

Jack.

Speaker 5:

Yeah, y'all got two minutes. Yeah, jack, it was good. Yeah, y'all got two minutes Bruh.

Speaker 4:

We about to die dude.

Speaker 5:

We can add more if y'all want to Nah. Man See if y'all can maybe make something happen.

Speaker 4:

It's fine because like it's fine, bruh.

Speaker 2:

I mean it was good.

Speaker 4:

Yeah, it was real good but I know, next time, bro, I gotta, I gotta shift my stats a little bit better, bro, because this shit here.

Speaker 5:

All right, it says. Despite the rising fear, gooey just decides to quickly survey the area around the ritual clearing for any day here, offering a chance to find a weapon, an object or a clue that could aid them. This is a perception and problem solving check. Despite gooey's high fear level, his natural expertise in navigating complex environments helps offset some of the mental strain. You'll need to roll a 14 or higher to find anything useful.

Speaker 4:

Well, I feel the hope out of everybody. Now you want to re-roll, that's it. That's it.

Speaker 2:

Fuck, it was a 13. It's time.

Speaker 1:

Die Good motherfucker.

Speaker 4:

GG's bro. This was so crazy man that fucking.

Speaker 1:

Oh my god dude, I'm glad I ain't the only one that died.

Speaker 4:

Yeah, dude bro, that I know right now. Bro, night blindness was not the way to go, bro.

Speaker 1:

Bro, my dog shit.

Speaker 4:

But see, I didn't know the setting. I thought it might be like a house or something, bro, but like we had it in the forest bro and that thicket bro.

Speaker 3:

Shit.

Speaker 4:

Ayo, ayo, man. I'm about to say next time, bro, they need an alternator.

Speaker 2:

What was the other weaknesses?

Speaker 4:

I'm switching out. Paranoia, bro. I'm about to say Next time, bro.

Speaker 1:

I feel like man we might need To like. I feel like I'm gonna Keep my stats the way it was. You gonna keep them.

Speaker 4:

I'm not, I gotta change some shit up, bro. But yeah, bro, shit we need. We need one more person To be the Dungeon master.

Speaker 2:

Willie, you gotta get in on this so you can play. We need one.

Speaker 4:

Yeah, we need one. Yeah, we need one. We need a dungeon man. I know how to navigate this. I know bro. Because I survived oh you did, I did a solo run and I survived. Who was your? What did you call it?

Speaker 5:

bro, my killers were Jason Chucky and Freddy Cougar. I'll let y'all know how mine turned out, oh, okay, but I was this close to losing too, bro Boy, I thought I'm going to tell you how I played mine out. Alright, so that's going to end the story, because the timer has ran out. The hour and 30 minutes of them Navigating the Worlds of the Ouija board.

Speaker 4:

Fumbling around a god damn dark. It wasn't no navigating.

Speaker 1:

Bunch of tripping.

Speaker 5:

Motherfuckers giving away the position with the flashlight.

Speaker 1:

That's crazy man. I should have been paranoid. A bunch of tripping Motherfucker's giving away the position with the flashlight. That's crazy man.

Speaker 5:

I should have been paranoid and enlisted my damn feelings, man Gone on my own, so it says. The eerie woods, cloaked in a fog of dread, suddenly seem to pulse with the new sinister energy. The killers, sensing the end of the hunt, grow more aggressive, their movements now fueled by the hunger. The 90 minute timer has expired, signaling the failure of the group to escape or defeat the killers in time. Here's how the story concludes for each character as the darkness consumes them. Who wants to read? Who wants to get theirs read first?

Speaker 4:

I'll go ahead oh.

Speaker 5:

Oh, nah, yeah, all right, so Damu's fate Left behind. Near the spike pit, damu faces Chucky who taunts him relentlessly as the final moments of the game tick away. Damu's paranoia drives him into a blind rage. He swings wildly at Chucky, his crowbar hitting only empty air. As Chucky dodges with ease, the small killer takes advantage of Damu's desperation, slashing at his legs, causing Damu to fall backwards. As Damu struggles to get back up, chucky jumps onto his chest, plunging his knife repeatedly into Damu's torso of gleeful laughter.

Speaker 5:

Damu's strength fails him and his vision fades as the sound of Chucky's laughter. Chucky's laughter becomes distant and more dreamlike.

Speaker 1:

Bro, you know how many fucking Chucky movies I've seen, man, I love fucking Chucky man and I can see that something.

Speaker 4:

Die motherfucker die Go ahead, go ahead of me bro.

Speaker 5:

Static, exhausted and nearly out of options, look around, looks around frantically at the ritual. Clearing the way out is unclear and his rising fear has clouded his mind. Just as he tries to help gooey find a potential escape path, jeepish creeper swoops down from above with terrifying speed. The winged creature grabs static from his powerful claws, lifting him off the ground as static trashes around violently trying to break free. But it's too late. Static's Static's cries of defiance are silenced as the creeper carries him high into the air, disappearing into the darkness above. His fate remains unknown, but the bone-chilling screeches that follow suggest a gruesome end.

Speaker 2:

Gooey's fate Poor Gooey Fake newsey's fake news. It's fake news.

Speaker 5:

Well static taken, Gooey's hope shatters completely. His claustrophobia and paranoia have reached their peak, causing him to stumble back towards the center of the clearing, Overwhelmed by the hopelessness of the situation. Just as he tries to make one last, desperate move, Jason emerges from the fog, he's towering form blocking Gooey's path. Gooey's legs give out beneath him as he collapses to the ground, unable to fight the wave of terror washing over him.

Speaker 5:

Have that bad knee, bro, jason raises his machete high and, with a swift, brutal strike, ends Gooey's torment. In a single blood-soaked moment, gooey's body crumples to the ground. The ritual clearing claiming yet another victim. All right, this is the closing scene. The eerie woods grow unnaturally quiet. The fog thickens, shrouding the clearing in darkness. The killers, having claimed all three victims, retreat back into the shadows, waiting for for the next un-Loki souls to enter into their realm. The clearing remains a place of horror, stained by the blood of the lost and filled with echoes of screams that linger long after the victims are gone. As the fog swallows the area whole, the Ouija board, now fully shattered, lies in the middle of the ritual clearing, its pieces slowly disappearing into the ground as the supernatural realm resets itself for its next victims.

Speaker 4:

That's it. That's game Bruh. That was really good. That was really good.

Speaker 1:

Why you shaking kids? It's alright bro.

Speaker 5:

But that was good. I liked it a whole lot this was fun.

Speaker 4:

That shit was hella fun. What's your thoughts on that? What do y'all?

Speaker 5:

think.

Speaker 2:

This was fun. That shit was hella fun that was hella fun.

Speaker 5:

I ain't no hoes, I ain't no hoes. What's your thoughts on?

Speaker 2:

that, what do y'all?

Speaker 4:

think Bruh, that's a 10 out of fucking 10, because it's so unpredictable and the dice rolls Like that's oh my God, bruh, I got to get some more dice, them things curse or something.

Speaker 5:

I'm y'all bro.

Speaker 4:

That's pretty cool. Let me put that.

Speaker 3:

Throw them out, I'm telling you, bro, throw them out.

Speaker 2:

God damn, that was really good.

Speaker 4:

That's it I ain't going to hold you, I feel like. So if it's four people, it didn't be four killers, right, or would it?

Speaker 5:

be, we can do three still, we can add a fourth, but fourth bro yeah, I do feel like more roles, it'll help you.

Speaker 4:

But, at the same time, more people.

Speaker 5:

I feel like it's more, but you don't have the option to split up.

Speaker 4:

Yeah, that's what I was about to say too, to kind of keep that heat up. But that shit was crazy, bro. Just bro, go ahead, everybody in there and Krampus come down, the motherfucker.

Speaker 5:

Bro, that shit would be. You can also change our killers. Y'all can also change like the story, like. I don't know if y'all wanted to use the same story and just rerun the campaign again, or I leave.

Speaker 4:

Got to get one dub off that one, bro, because fuck, that that's crazy and I can vision it, bro. That's so pretty cool about imagination and whoever made that is pretty ingenious. Bro. I gotta give them their flowers on that hats off to them for real.

Speaker 5:

Yeah, yeah, like people that made the software.

Speaker 4:

Yeah, the software for that, bro, y'all y'all did a really good job and I hope, um, uh, get him a shout out and I y'all try to use and make your own stories, man, but this one right here.

Speaker 5:

So you just just use the chat gbt it'll help you make like any custom game that you want. But you gotta tell it what you want, how you want it to be done. You gotta implement the characters. You gotta tell it you want the to be done. You got to implement the characters. You got to tell it you want the backstory. You got to tell it that you're going to do the dice rolls, like there's so much more to it besides telling it make me a game.

Speaker 5:

Yeah, you got to tell it like what all you wanted to do so is that like an app?

Speaker 4:

but you got to pay for it oh, that ain't bad bro, a month bro, so I always update stuff, right oh but see, that ain't bad bro that's a game pass prescription it's good if you can get stuff out of it.

Speaker 5:

Yeah, if you get stuff like use it one time, then yeah, yeah, I agree, nah, we can we definitely gotta do some more man.

Speaker 4:

So that's fucking insane.

Speaker 5:

I really got got like that. What was your thoughts, though? Like how do y'all feel about, because it's your first time doing a game like this, right, yeah, man as far as like, as more of like, inspired kind of like that, bro, like I play like yeah, I play like tabletop games and stuff like that.

Speaker 4:

You got to roll initiative strength base uh, d6. You know I'm saying like that, but just how like it falls so much on that decision, bro, and it like shit. My hands kind of squinted right now just from trying to, bro, like it puts that I said that too, bro.

Speaker 5:

I'm just reading it. It must be from reading.

Speaker 4:

It puts that pressure on you, bro, and I feel like in it, on your action. It weighs upon the group, you know, because anybody I mean. I would give us a pretty cool bro. But like we did stick together, bro, we died together too, goddammit.

Speaker 1:

I died first together too.

Speaker 4:

God damn it. I died first. Oh yeah, my bad, uh, but I really like it bro I really like it what are your thoughts, grady what you think it was cool.

Speaker 5:

It was cool, it was different. Yeah, yeah, I liked it a lot.

Speaker 4:

Y'all happy with the killers you picked, or yeah? Yeah, yeah, I might switch mine, that that whole flying shit bro that does play a bad disadvantage because like it's really hard to kill him anyway, because even in the witch call he, because even in the movies they really didn't kill him you know what I'm saying?

Speaker 4:

They was waiting on that motherfucker, so I'm going to have to switch it up, just so. But I got about two more in mind. Because he little OP, because I feel like just hovering bruh, just that line of sight on you all the time, bruh. He literally like the helicopter bruh.

Speaker 1:

I know one damn thing, though. I got one off on damn Chucky though One off bro, you got one look good, he felt me. Y'all motherfuckers just struggling.

Speaker 4:

He got a knot on his head, bro.

Speaker 1:

I knocked the dog shit out of him.

Speaker 4:

I was getting carried literally Boy, but I can see it bro.

Speaker 1:

I can see these characters in my head who? Picked a 69-year-old guy to do this shit. But I feel like no cap.

Speaker 4:

I feel like, physically wise, I thought wisdom Was going to come through. Nah, it would have. If we got to the ritual site. You know what I'm saying. I feel like that would have Came in so much more clutch Bruh.

Speaker 1:

That's what I was thinking. This was my Double edged sword.

Speaker 4:

This was my like Scenario In my head Bruh. If we made it to the ritual site, I could have seen that, but we never did that.

Speaker 5:

It's tough rolls, but it's only because of the fog and then the forest and everything.

Speaker 4:

If we could have got out there, the rolls probably got a little bit more.

Speaker 5:

I could have told it to make the rolls easier, but I didn't want it being too easy for y'all just to— no, that's really good because it depends on like the situation.

Speaker 4:

It makes sense for y'all just to no. That's really good because it depends on like the situation it makes sense. Yeah, it makes sense. Perfectly, the woods it's fog.

Speaker 5:

You're right bro, I feel like that would affect everything.

Speaker 4:

It would, bro, ten times four, bro, like I feel like it was set up, it's meant to be hard. It ain't gonna be easy just strolling through, and that's why it makes it so much better when we do break through, when we do hit these successful yeah, more rewarding, and it more helps us, bro. So it's just, we find the uphill battle for a little bit, we just struggle on the flip a little too long. But next time, fellas, I do have hope for us. I'm going to probably pick some other aspects because, shit, I should have known better. Huh, I'm going to change my shirt off.

Speaker 4:

I'm about to say god well, y'all gotta make new characters yeah, we gotta make new care.

Speaker 2:

They dead, they dead and stinking I'm probably bird shit by now somewhere.

Speaker 5:

So my dude's gonna be guillermo jr the younger one his disappearance of his father caused him to lead into the mysterious rumors of it I, I'm already thinking he walks in the cabin and sees a Ouija board.

Speaker 1:

Ten years later, 15-year-old, I come to revenge my father or my grandfather.

Speaker 4:

But no, it kind of helped, though more of my character around and really choosing weaknesses and the strengths, because I was kind of looking at me being almost like a glass cannon and more of an assistant role. That's why I kind of wanted it. I did to a certain extent yeah them dice roll, but they don't fucking hate me, I take my things to my dude's age.

Speaker 5:

I was trying to think you know Y'all just let me know, bro, and then that's pretty much going to wrap up this episode y'all. We appreciate y'all listening.

Speaker 3:

I know it's something different, but it fits the Halloween mood and everything and I thought it'd be pretty cool for the guys that are trying to escape some killers.

Speaker 5:

Which we failed, but it's all good Next time Next time. It was more of a lesson.

Speaker 4:

Yeah, Trial run bro.

Speaker 5:

We appreciate y'all listening. Thanks for the love and support y'all give us. Thank you for liking subscribing the old videos that we have. Thank you for sharing um, for all the views and everything. We really appreciate it. Um, next week is going to be the halloween episode, so we will be dressed up as like our halloween characters or whatever, so look forward to that. We look forward to telling y'all some scary stories tomorrow well, next week. Sorry not to call my phone next week or or whenever, but uh, again, we appreciate the love. Thank y'all so much. We'll catch on the next one, peace peace.

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